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Merged fallbacks for inputs

development
Eddoursul 2 months ago
parent d9476ac786
commit 5cba6f3c76
  1. BIN
      Enderal - Forgotten Stories.esm
  2. BIN
      Skyrim.esm
  3. BIN
      Text input fallback.esp
  4. BIN
      scripts/_00e_a0_banksystemquest.pex
  5. 16
      source/scripts/_00e_a0_banksystemquest.psc
  6. BIN
      strings/skyrim_english.dlstrings
  7. BIN
      strings/skyrim_english.strings

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@ -153,12 +153,24 @@ function Transfer(string TransferRate, string TransferAction)
if TransferAction == "Deposit"
_00E_Bank_NotEnoughMoneyDeposit.Show()
if ! EnderalFunctions.TextInputEnabled()
bTransferInAction = False
return
endif
bRestartDeposit = True
RegisterForSingleUpdate(1)
Else
_00E_Bank_NotEnoughMoneyWithdraw.Show()
if ! EnderalFunctions.TextInputEnabled()
bTransferInAction = False
return
endif
bRestartWithdraw = True
RegisterForSingleUpdate(1)
@ -170,14 +182,14 @@ function Transfer(string TransferRate, string TransferAction)
getplayer().removeItem(Gold, CashFlow, False)
REFdepositBox.additem(Gold, CashFlow)
SFXgoldDeposit.play(getplayer())
;SFXgoldDeposit.play(getplayer())
GLBcurrent.setValue(Deposited)
elseif TransferAction == "Withdraw"
getplayer().additem(Gold, CashFlow, False)
REFdepositBox.removeitem(Gold, CashFlow)
SFXgoldWithdraw.play(getplayer())
;SFXgoldWithdraw.play(getplayer())
GLBcurrent.setValue(Deposited)
endif

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