Removed the crash failsafe on the Riverville tavern door, not reproducible in SE

This commit is contained in:
Eddoursul 2024-01-23 03:03:28 +01:00
parent c4c809c392
commit 627fa71a4e
6 changed files with 0 additions and 42 deletions

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Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference
; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled
; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after
; hes is being disabled in the tavern when using the door.)
Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled()
_00E_MC_JesparREF.Enable()
EndIf
EndEvent
Actor Property PlayerREF Auto
Actor Property _00E_MC_JesparREF Auto

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Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference
; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled
; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.)
Event OnActivate(ObjectReference akActionRef)
if !bDone
if akActionRef == PlayerREF && MQ02.GetCurrentStageID() == 140
_00E_MC_JesparREF.Disable()
EndIf
EndIf
EndEvent
bool bDone
Actor Property PlayerREF Auto
Actor Property _00E_MC_JesparREF Auto
Quest Property MQ02 Auto