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Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference |
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; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled |
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; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after |
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; hes is being disabled in the tavern when using the door.) |
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Event OnTriggerEnter(ObjectReference akActionRef) |
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if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled() |
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_00E_MC_JesparREF.Enable() |
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EndIf |
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EndEvent |
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Actor Property PlayerREF Auto |
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Actor Property _00E_MC_JesparREF Auto |
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Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference |
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; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled |
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; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.) |
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Event OnActivate(ObjectReference akActionRef) |
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if !bDone |
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if akActionRef == PlayerREF && MQ02.GetCurrentStageID() == 140 |
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_00E_MC_JesparREF.Disable() |
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EndIf |
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EndIf |
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EndEvent |
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bool bDone |
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Actor Property PlayerREF Auto |
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Actor Property _00E_MC_JesparREF Auto |
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Quest Property MQ02 Auto |
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