Removed the crash failsafe on the Riverville tavern door, not reproducible in SE
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Skyrim.esm
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Skyrim.esm
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Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference
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; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled
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; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after
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; hes is being disabled in the tavern when using the door.)
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled()
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_00E_MC_JesparREF.Enable()
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EndIf
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EndEvent
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Actor Property PlayerREF Auto
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Actor Property _00E_MC_JesparREF Auto
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Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference
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; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled
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; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.)
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Event OnActivate(ObjectReference akActionRef)
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if !bDone
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if akActionRef == PlayerREF && MQ02.GetCurrentStageID() == 140
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_00E_MC_JesparREF.Disable()
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EndIf
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EndIf
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EndEvent
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bool bDone
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Actor Property PlayerREF Auto
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Actor Property _00E_MC_JesparREF Auto
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Quest Property MQ02 Auto
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