Fixed player check in _00E_Game_TalentControlSC
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@ -42,11 +42,13 @@ Event OnInit()
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EndEvent
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Event OnPlayerLoadGame()
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If self == PlayerREF && SKSE.GetVersion() > 0
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if GetState() != "RealPlayer"
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GoToState("RealPlayer")
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If SKSE.GetVersion()
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if self == PlayerREF
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if GetState() != "RealPlayer"
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GoToState("RealPlayer")
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endif
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RegisterForActions()
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endif
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RegisterForActions()
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else
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Debug.Trace("NO SKSE: individual shout cooldowns are disabled")
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if GetState() != "Disabled"
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