Revert "Allow saving in the MQ10a dream scene"
This reverts commit b8e60f70e5
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@ -17,9 +17,9 @@ Function SetUpScene()
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fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.85)
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fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.85)
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_00E_TimeControl.SkipTimeToHour(18.4)
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_00E_TimeControl.SkipTimeToHour(18.4)
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Game.ForceFirstPerson()
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Game.ForceFirstPerson()
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_00E_Func_AIWalk.PlayerAIWalkStop()
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_00E_Func_AIWalk.PlayerAIWalkStop() ; workaround for the "uncompiled scripts bug" of patch 1.5.8.0
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;Game.EnablePlayerControls()
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;Game.EnablePlayerControls()
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Game.DisablePlayerControls(false, true, true, false, true, false, true)
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Game.DisablePlayerControls(false, true, true, false, true, true, true, true, 0)
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Game.RequestAutoSave()
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Game.RequestAutoSave()
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PlayerREF.PlayIdle(TG05_GetUp)
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PlayerREF.PlayIdle(TG05_GetUp)
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if GetCurrentStageID() >= 5
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if GetCurrentStageID() >= 5
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@ -49,7 +49,7 @@ Function SetUpSceneForReal()
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while iIndex > 0
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while iIndex > 0
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iIndex -= 1
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iIndex -= 1
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ObjectReference objToDelete = _00E_Dreams_ObjectList01.GetAt(iIndex) as ObjectReference
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ObjectReference objToDelete = _00E_Dreams_ObjectList01.GetAt(iIndex) as ObjectReference
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objToDelete.DisableNoWait()
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objToDelete.Disable()
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EndWhile
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EndWhile
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MQ10a_SC1_FatherREF.Enable()
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MQ10a_SC1_FatherREF.Enable()
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MQ10a_SC1_FatherREF.SetOutfit(_00E_Father_Outfit_Decayed)
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MQ10a_SC1_FatherREF.SetOutfit(_00E_Father_Outfit_Decayed)
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