Removed unused RealPlayer state from _00E_PlayerSetUpScript
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@ -15,7 +15,6 @@ Event OnInit()
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return
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EndIf
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GoToState("RealPlayer")
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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@ -34,20 +33,9 @@ EndEvent
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Event OnPlayerLoadGame()
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If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True
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Maintenance()
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If GetState() != "RealPlayer"
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GoToState("RealPlayer")
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EndIf
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EndIf
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EndEvent
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State RealPlayer
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;/ Event OnBeginState()
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Debug.Trace(self + ": OnBeginState RealPlayer")
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EndEvent /;
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EndState
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;=====================================================================================
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; ALL UPDATES
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