Removed unused RealPlayer state from _00E_PlayerSetUpScript

This commit is contained in:
Eddoursul 2023-10-27 21:19:32 +02:00
parent ddf5960320
commit 7e77aa6acb
2 changed files with 0 additions and 12 deletions

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@ -15,7 +15,6 @@ Event OnInit()
return return
EndIf EndIf
GoToState("RealPlayer")
PlayerREF.SetActorValue("speedMult", 95) PlayerREF.SetActorValue("speedMult", 95)
PlayerREF.SetActorValue("Healrate", 0) PlayerREF.SetActorValue("Healrate", 0)
@ -34,20 +33,9 @@ EndEvent
Event OnPlayerLoadGame() Event OnPlayerLoadGame()
If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True
Maintenance() Maintenance()
If GetState() != "RealPlayer"
GoToState("RealPlayer")
EndIf
EndIf EndIf
EndEvent EndEvent
State RealPlayer
;/ Event OnBeginState()
Debug.Trace(self + ": OnBeginState RealPlayer")
EndEvent /;
EndState
;===================================================================================== ;=====================================================================================
; ALL UPDATES ; ALL UPDATES