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Removed redundant EndWerewolfModeWhenTransformed()

remove-levelsystem
Eddoursul 4 months ago
parent 8239ccebff
commit 88c3b9f32c
  1. BIN
      scripts/_00e_cqj05_functions.pex
  2. BIN
      scripts/_00e_mq07a_functions.pex
  3. BIN
      scripts/_00e_questfunctions.pex
  4. 2
      source/scripts/_00e_cqj05_functions.psc
  5. 5
      source/scripts/_00e_mq07a_functions.psc
  6. 8
      source/scripts/_00e_questfunctions.psc

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@ -46,7 +46,7 @@ EndFunction
Function PlayKissAnimation()
_00E_QuestFunctions.EndWerewolfModeWhenTransformed()
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
If Player.GetRace() == HighElfRace
fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.92)

@ -2,7 +2,6 @@ Scriptname _00E_MQ07a_Functions extends Quest Conditional
Import Utility
Import Debug
Import _00E_QuestFunctions
;=====================================================================================
; EVENTS
@ -379,7 +378,7 @@ EndFunction
Function KnockDoor()
_00E_QuestFunctions.EndWerewolfModeWhenTransformed()
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
Game.ForceThirdPerson()
Wait(0.1)
PlayerREF.PlayIdle(IdleMT_DoorBang)
@ -570,7 +569,7 @@ EndFunction
Function StartSC10()
_00E_QuestFunctions.EndWerewolfModeWhenTransformed()
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
_00E_FS_Theriantrophist_AllowTemporaryTransform.SetValueInt(0)
Game.ShowFirstPersonGeometry(False)
Game.DisablePlayerControls(true, true, true, false, true, true, true, true)

@ -700,14 +700,6 @@ Function SlowMotion(float fDuration = 5.0, bool bSound = true)
EndFunction
Function EndWerewolfModeWhenTransformed() Global
; This function ends the werewolf mode if the player is currently transformed, with no penalties.
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
; Links to Theriantrophist script.
EndFunction
Function SetNPCAsCompanion(Actor akActor, bool bCompanion = True, int iCompanionHealth = 100, int iCompanionStamina = 100, int iCompanionMagicka = 100) Global
;Sets an NPC as companion, showing his health bar, making him friendly, unflagging him as ghost. Does the opposite when bCompanion is set to false.
;Additionally sets the AVs Health, Stamina, Magicka for the NPC companion

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