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Removed redundant fadeout before The Father's arrival scene

master
Eddoursul 3 months ago
parent 2a31ca9305
commit 8cf8d9eb8b
  1. BIN
      scripts/_00e_fs_nqr05_functions.pex
  2. 3
      source/scripts/_00e_fs_nqr05_functions.psc

@ -281,13 +281,12 @@ Function StartSC06()
FS_NQR05_SC06_ActivationTriggerREF.Disable()
; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
FadeToBlackIMOD.Apply()
FadeToBlackHoldIMOD.ApplyCrossFade()
Levelsystem.SetAllowIdleChatter(false)
Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene
Levelsystem.SkipTimeToHour(18.75)
Wait(2.5)
_00E_FS_NQR05_SiteWeatherSnow.ForceActive(True)
Levelsystem.SetAllowIdleChatter(false)
FS_NQR05_SC05_GateREF.SetOpen(False)
FS_NQR05_SC05_GateREF.BlockActivation(True)
_00E_TeleportGlobal.SetValueInt(1)

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