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Added an SKSE check to _00E_FS_VoicedLetterScript

development
Eddoursul 3 months ago
parent ec26c5d140
commit 91ca470ecf
  1. BIN
      scripts/_00e_fs_voicedletterscript.pex
  2. 3
      source/scripts/_00e_fs_voicedletterscript.psc

@ -2,7 +2,8 @@ Scriptname _00E_FS_VoicedLetterScript extends ObjectReference
Event OnRead()
If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0
; TODO: Store current track in a quest variable and replace with another track or remove on return to gamemode
If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0 && SKSE.GetVersion()
VoicedLetterMusicType.Add()

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