Added an SKSE check to _00E_FS_VoicedLetterScript

This commit is contained in:
Eddoursul 2024-02-08 15:13:44 +01:00
parent ec26c5d140
commit 91ca470ecf
2 changed files with 2 additions and 1 deletions

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@ -2,7 +2,8 @@ Scriptname _00E_FS_VoicedLetterScript extends ObjectReference
Event OnRead() Event OnRead()
If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0 ; TODO: Store current track in a quest variable and replace with another track or remove on return to gamemode
If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0 && SKSE.GetVersion()
VoicedLetterMusicType.Add() VoicedLetterMusicType.Add()