Added an SKSE check to _00E_FS_VoicedLetterScript
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@ -2,7 +2,8 @@ Scriptname _00E_FS_VoicedLetterScript extends ObjectReference
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Event OnRead()
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Event OnRead()
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If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0
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; TODO: Store current track in a quest variable and replace with another track or remove on return to gamemode
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If VoicedLetterMusicType && _00E_DisableReadAloudBooks.GetValueInt() == 0 && SKSE.GetVersion()
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VoicedLetterMusicType.Add()
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VoicedLetterMusicType.Add()
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