Updated changelog

This commit is contained in:
Eddoursul 2021-11-27 15:41:12 +01:00
parent eec4a0b120
commit 998276471b

View File

@ -8,21 +8,22 @@ Beware, spoilers ahead!
2.0.10 (TBD)
- Removed code for upgrading from pre-1.6.2 versions.
- Fixed CTD, caused by the Slowdown effect, attempting to run on non-actors (Ice Spike, Psychosis), reported by OverDev.
- Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with an irrelevant line.
- Fixed possible music disappearing and weather getting stuck after The Voice from the Water.
- Fixed battle AI of mud elementals and trolls.
- Fixed Arveldhiin running away from player in the werewolf form.
- Fixed mud elementals and trolls fleeing from enemies.
- Fixed hitboxes of the Burned Flesh and Father.
- Fixed the Burned Flesh not attacking the player.
- Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC.
- Fixed Jespar not following player in the beginning of "The Word of the Dead" due to a data race.
- Fixed Jespar not following player in the beginning of "The Word of the Dead".
- Starling Bird is now marked essential instead of protected, it can't be killed anymore.
- Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words.
- Quest objectives in the Elixir automatically marked as finished when collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
- World-placed items in uninhabited locations no longer respawn.
- Valuable items in inhabited locations no longer respawn.
- Ore veins no longer respawn.
- Disabled respawning of: ore veins, world-placed items in uninhabited locations, valuable items in inhabited locations.
- Added the "Don't Havok Settle" flag to all books in the game.
- SkyUI font size has been set to "Large" by default.
- Fixed incorrectly loading ground textures in front of the Abandoned Temple caused by modified timescale.
- SkyUI font size has been set to "Large" by default in non-asian versions.
- Fixed incorrectly loading ground textures in front of the Abandoned Temple.
- Consistent paper map lighting during the day.
- Fixed intro music getting stuck between game loads.
- Made Tiwon protected to prevent his accidental death before finishing his quest.
@ -31,20 +32,31 @@ Beware, spoilers ahead!
- Fixed Varnhvar's sleeping package pointing to an already occupied bed.
- Fixed invalid ragdoll data of multiple dead NPCs and skeletons causing them to stalk the player.
- Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode.
- Removed support for upgrading from pre-1.6.2 versions.
- Flatter pebble meshes (from Shorter Grass by Fhaarkas).
- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport.
- Fixed a non-activatable warehouse door in Silvergrove.
- Fixed map marker to Old Sotyris in "Hidden in the Puzzle".
- Added hudmenu.swf from the Anniversary Edition with fixed disappearing health bar, caused by missing Survival mechanics.
gavrant:
- Reworked house furnishing system, see the help message for updated controls.
- Allowed werewolf transformation in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
- And other way around - disallowed werewolves in apparitions in multiple locations in cities.
- Fixed idle movements of frozen enemies.
- Added empty music track to the _NONE playlist, unused by the base game, but sometimes reused by mods and causing CTD due to being empty.
- Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
- And vice versa - disallowed them in multiple non-hostile locations in cities.
- Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty.
- Tweaked confidence and melee reach values on a lot of creatures.
- Fixed the 50% chance on the Infiltrator: Bloodlust perk.
- Fixed visibility of Nehrimese ships.
- Fixed the 50% chance in the "Infiltrator: Bloodlust" perk.
- Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller.
- Fixed enemies teleporting to player after calling the Arctic Wind.
- Fixed enemies teleporting to the player after freeing from the Arctic Wind.
- Fixed Half-Aeterna characters gaining height after "Black Light, Part III".
- More gradual weather switching in Ark outskirts during the siege.
- Fixed visibility of Nehrimese ships.
- Sound volume of Koppophone can be regulated now.
- Fixed an exploit, allowing health regeneration of apparitions in combat.
- Fixed headtracking of werewolf apparitions.
- Placeable phasmalism workbenches.
- Fixed pipe smoking, starting on reading some receipts and opening some containers.
- Fixed melee buffs sometimes not applying correctly.
- Fixed idle movements of frozen enemies.
OverDev:
- Mud elemental scale and collision fixes.