Updated changelog
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@ -8,21 +8,22 @@ Beware, spoilers ahead!
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2.0.10 (TBD)
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- Removed code for upgrading from pre-1.6.2 versions.
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- Fixed CTD, caused by the Slowdown effect, attempting to run on non-actors (Ice Spike, Psychosis), reported by OverDev.
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- Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with an irrelevant line.
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- Fixed possible music disappearing and weather getting stuck after The Voice from the Water.
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- Fixed battle AI of mud elementals and trolls.
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- Fixed Arveldhiin running away from player in the werewolf form.
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- Fixed mud elementals and trolls fleeing from enemies.
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- Fixed hitboxes of the Burned Flesh and Father.
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- Fixed the Burned Flesh not attacking the player.
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- Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC.
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- Fixed Jespar not following player in the beginning of "The Word of the Dead" due to a data race.
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- Fixed Jespar not following player in the beginning of "The Word of the Dead".
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- Starling Bird is now marked essential instead of protected, it can't be killed anymore.
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- Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words.
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- Quest objectives in the Elixir automatically marked as finished when collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
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- World-placed items in uninhabited locations no longer respawn.
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- Valuable items in inhabited locations no longer respawn.
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- Ore veins no longer respawn.
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- Disabled respawning of: ore veins, world-placed items in uninhabited locations, valuable items in inhabited locations.
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- Added the "Don't Havok Settle" flag to all books in the game.
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- SkyUI font size has been set to "Large" by default.
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- Fixed incorrectly loading ground textures in front of the Abandoned Temple caused by modified timescale.
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- SkyUI font size has been set to "Large" by default in non-asian versions.
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- Fixed incorrectly loading ground textures in front of the Abandoned Temple.
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- Consistent paper map lighting during the day.
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- Fixed intro music getting stuck between game loads.
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- Made Tiwon protected to prevent his accidental death before finishing his quest.
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@ -31,20 +32,31 @@ Beware, spoilers ahead!
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- Fixed Varnhvar's sleeping package pointing to an already occupied bed.
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- Fixed invalid ragdoll data of multiple dead NPCs and skeletons causing them to stalk the player.
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- Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode.
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- Removed support for upgrading from pre-1.6.2 versions.
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- Flatter pebble meshes (from Shorter Grass by Fhaarkas).
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- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport.
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- Fixed a non-activatable warehouse door in Silvergrove.
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- Fixed map marker to Old Sotyris in "Hidden in the Puzzle".
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- Added hudmenu.swf from the Anniversary Edition with fixed disappearing health bar, caused by missing Survival mechanics.
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gavrant:
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- Reworked house furnishing system, see the help message for updated controls.
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- Allowed werewolf transformation in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
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- And other way around - disallowed werewolves in apparitions in multiple locations in cities.
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- Fixed idle movements of frozen enemies.
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- Added empty music track to the _NONE playlist, unused by the base game, but sometimes reused by mods and causing CTD due to being empty.
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- Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
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- And vice versa - disallowed them in multiple non-hostile locations in cities.
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- Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty.
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- Tweaked confidence and melee reach values on a lot of creatures.
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- Fixed the 50% chance on the Infiltrator: Bloodlust perk.
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- Fixed visibility of Nehrimese ships.
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- Fixed the 50% chance in the "Infiltrator: Bloodlust" perk.
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- Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller.
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- Fixed enemies teleporting to player after calling the Arctic Wind.
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- Fixed enemies teleporting to the player after freeing from the Arctic Wind.
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- Fixed Half-Aeterna characters gaining height after "Black Light, Part III".
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- More gradual weather switching in Ark outskirts during the siege.
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- Fixed visibility of Nehrimese ships.
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- Sound volume of Koppophone can be regulated now.
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- Fixed an exploit, allowing health regeneration of apparitions in combat.
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- Fixed headtracking of werewolf apparitions.
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- Placeable phasmalism workbenches.
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- Fixed pipe smoking, starting on reading some receipts and opening some containers.
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- Fixed melee buffs sometimes not applying correctly.
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- Fixed idle movements of frozen enemies.
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OverDev:
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- Mud elemental scale and collision fixes.
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