Always remove silence in _00E_MQ12c_AddSilenceSC

This commit is contained in:
Eddoursul 2024-08-06 15:47:26 +02:00
parent 79d1a0179e
commit a1d4d1a02f
2 changed files with 3 additions and 3 deletions

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@ -6,7 +6,7 @@ Scriptname _00E_MQ12c_AddSilenceSC extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == PlayerREF && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
if akActionRef == Game.GetForm(0x14) && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
_00E_SilenceTransitionHighPriority.Add()
EndIf
@ -14,7 +14,7 @@ EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
if akActionRef == PlayerREF && MQ12c.IsRunning()
if akActionRef == Game.GetForm(0x14)
_00E_SilenceTransitionHighPriority.Remove()
EndIf
@ -27,4 +27,4 @@ Actor Property PlayerREF Auto
Quest Property MQ12c Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto