Always remove silence in _00E_MQ12c_AddSilenceSC
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@ -6,7 +6,7 @@ Scriptname _00E_MQ12c_AddSilenceSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == PlayerREF && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
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if akActionRef == Game.GetForm(0x14) && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
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_00E_SilenceTransitionHighPriority.Add()
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_00E_SilenceTransitionHighPriority.Add()
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EndIf
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EndIf
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@ -14,7 +14,7 @@ EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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Event OnTriggerLeave(ObjectReference akActionRef)
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if akActionRef == PlayerREF && MQ12c.IsRunning()
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if akActionRef == Game.GetForm(0x14)
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_00E_SilenceTransitionHighPriority.Remove()
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_00E_SilenceTransitionHighPriority.Remove()
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EndIf
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EndIf
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@ -27,4 +27,4 @@ Actor Property PlayerREF Auto
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Quest Property MQ12c Auto
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Quest Property MQ12c Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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