Probably, fixed Yuslan hanging in the air before the Coarek scene

This commit is contained in:
Eddoursul 2024-02-26 00:18:28 +01:00
parent 24343b657e
commit a29d0c534d
2 changed files with 9 additions and 10 deletions

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@ -638,19 +638,18 @@ EndFunction
Function TeleportYuslanToGate()
Wait(2)
_00E_Func_SafeMove.SafeMoveTo(_00E_MC_YuslanRef, MQ12b_SC12_YuslanTeleportMarker)
_00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef)
TimeFadeIn01FXS.Play(_00E_MC_YuslanRef)
Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebEnterInstant")
_00E_MC_YuslanRef.SetActorValue("Variable03", 5)
TimeFadeOut01FXS.Stop(_00E_MC_YuslanRef)
_00E_Func_SafeMove.SafeMoveTo(_00E_MC_YuslanRef, MQ12b_SC12_YuslanTeleportMarker)
_00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef)
Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebEnterInstant")
TimeFadeIn01FXS.Play(_00E_MC_YuslanRef)
Game.ShakeCamera(afStrength = 0.1)
_00E_MC_YuslanRef.playidle(WebIdleExit)
Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebExit")
MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1)
Utility.Wait(1.5)
TimeFadeIn01FXS.Stop(_00E_MC_YuslanRef)
_00E_MC_YuslanRef.SetActorValue("Variable03", 0)
MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1)
_00E_MC_TaranorREF.MoveTo(MQ12b_SC12_TaranorEnableMarker)
_00E_SC_AlmaREF.MoveTo(MQ12b_SC12_AlmaMarkerREF)
EndFunction
@ -942,9 +941,9 @@ float TargetAngleZ
int Property iCrimeGoldBeforeMQ12bViolent Auto Hidden
int Property iCrimeGoldBeforeMQ12bNonViolent Auto Hidden
; TELEPORT GLOBAL; WEATHER; MUSIK ZURÜCKSETZEN! BLOCKIERTE TÜREN WIEDER ZURÜCKSETZEN!
; TELEPORT GLOBAL; WEATHER; MUSIK ZURÜCKSETZEN! BLOCKIERTE TÜREN WIEDER ZURÜCKSETZEN!
; UNWANTED NPCs ZURÜCKSETZEN! FLEE VARIABLES ZURÜCKSETZEN!!
; UNWANTED NPCs ZURÜCKSETZEN! FLEE VARIABLES ZURÜCKSETZEN!!
GlobalVariable Property AllowIdleChatter Auto