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@ -638,19 +638,18 @@ EndFunction |
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Function TeleportYuslanToGate() |
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Wait(2) |
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_00E_MC_YuslanRef.SetActorValue("Variable03", 5) |
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_00E_Func_SafeMove.SafeMoveTo(_00E_MC_YuslanRef, MQ12b_SC12_YuslanTeleportMarker) |
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_00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef) |
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TimeFadeIn01FXS.Play(_00E_MC_YuslanRef) |
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_00E_Func_WaitForRef.WaitForReferenceToLoad(_00E_MC_YuslanRef) |
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Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebEnterInstant") |
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_00E_MC_YuslanRef.SetActorValue("Variable03", 5) |
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TimeFadeOut01FXS.Stop(_00E_MC_YuslanRef) |
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TimeFadeIn01FXS.Play(_00E_MC_YuslanRef) |
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Game.ShakeCamera(afStrength = 0.1) |
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_00E_MC_YuslanRef.playidle(WebIdleExit) |
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Debug.sendAnimationEvent(_00E_MC_YuslanRef, "IdleWebExit") |
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MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1) |
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Utility.Wait(1.5) |
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TimeFadeIn01FXS.Stop(_00E_MC_YuslanRef) |
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_00E_MC_YuslanRef.SetActorValue("Variable03", 0) |
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MQ12b_SC12_YuslanTeleportMarker.PlaceAtMe(_00E_MAGEldritchShockExplosionTeleport, 1) |
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_00E_MC_TaranorREF.MoveTo(MQ12b_SC12_TaranorEnableMarker) |
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_00E_SC_AlmaREF.MoveTo(MQ12b_SC12_AlmaMarkerREF) |
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EndFunction |
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@ -942,9 +941,9 @@ float TargetAngleZ |
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int Property iCrimeGoldBeforeMQ12bViolent Auto Hidden |
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int Property iCrimeGoldBeforeMQ12bNonViolent Auto Hidden |
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; TELEPORT GLOBAL; WEATHER; MUSIK ZURÜCKSETZEN! BLOCKIERTE TÜREN WIEDER ZURÜCKSETZEN! |
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; TELEPORT GLOBAL; WEATHER; MUSIK ZURÜCKSETZEN! BLOCKIERTE TÜREN WIEDER ZURÜCKSETZEN! |
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; UNWANTED NPCs ZURÜCKSETZEN! FLEE VARIABLES ZURÜCKSETZEN!! |
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; UNWANTED NPCs ZURÜCKSETZEN! FLEE VARIABLES ZURÜCKSETZEN!! |
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GlobalVariable Property AllowIdleChatter Auto |
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