Toggle god mode off before killing the player with a script

This commit is contained in:
Eddoursul 2024-01-17 03:42:38 +01:00
parent 7a4e5e4e3b
commit acb1326376
12 changed files with 10 additions and 11 deletions

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@ -139,6 +139,7 @@ State RealPlayer
If iArcaneFever >= 100 && isdead == False
isdead = True
Debug.SetGodMode(false)
Player.Kill()
_00E_Player_sArcaneFever_Death.Show()
If !bDoneArcanistsFever

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@ -2,7 +2,7 @@ Scriptname _00E_KillPlayerOnEnter extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == Game.GetPlayer()
Debug.SetGodMode(false)
Game.GetPlayer().Kill(None)
EndIf
EndEvent
EndEvent

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@ -304,6 +304,7 @@ Function KillPlayer()
_00E_AMB_Mystic_Whispers02M.Play(PlayerREF)
PoisonDeath.Apply()
Wait(2.9)
Debug.SetGodMode(false)
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.5)
PlayerREF.DamageActorValue("Health", 1000)
PlayerREF.KillEssential(_00E_MQ09_SamaelRef)

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@ -7,6 +7,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
ParalyzeFxShader.Play(PlayerREF)
Utility.Wait(0.5)
ParalyzeFxShader.Stop(PlayerREF)
Debug.SetGodMode(false)
PlayerREF.Kill()
EndIf

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@ -681,6 +681,7 @@ Function CollapseReactor()
ShockFXShader.Play(akCompanionNoRomance)
ShockFXShader.Play(akCompanionRomance)
MAGShockExpMassImod.Apply()
Debug.SetGodMode(false)
akCompanionNoRomance.Kill(akSteelbirdAtrium)
akCompanionRomance.Kill(akSteelbirdAtrium)
PlayerREF.Kill(akSteelbirdAtrium)

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@ -1,13 +1,8 @@
ScriptName _00E_PlayerKillOnEnter Extends ObjectReference
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == Game.GetPlayer() as ObjectReference
Game.GetPlayer().Kill(None)
EndIf
If akActionRef == Game.GetPlayer()
Debug.SetGodMode(false)
Game.GetPlayer().Kill()
EndIf
EndEvent