Fixed SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 not matching source code

This commit is contained in:
Eddoursul 2024-01-24 22:54:29 +01:00
parent 69c16c36ac
commit ad5d716e41
2 changed files with 40 additions and 54 deletions

View File

@ -1,66 +1,52 @@
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ScriptName SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene hidden
;NEXT FRAGMENT INDEX 13
Scriptname SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_8 ;-- Variables ---------------------------------------
Function Fragment_8()
;BEGIN CODE ;-- Properties --------------------------------------
NQ_G_07.BlindPlayer() _00e_nq_g_07_functions Property NQ_G_07 Auto
;END CODE
;-- Functions ---------------------------------------
Function Fragment_5(ReferenceAlias akAlias)
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_10()
NQ_G_07.DijaamPlayHitShader()
EndFunction
Function Fragment_2()
NQ_G_07.SetupSC04Part2()
EndFunction EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9() Function Fragment_9()
;BEGIN CODE
NQ_G_07.DijaamBloodSplattered() NQ_G_07.DijaamBloodSplattered()
;END CODE
EndFunction EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12() Function Fragment_12()
;BEGIN CODE Self.GetOwningQuest().SetStage(35)
GetOwningQuest().SetCurrentStageID(35) EndFunction
;END CODE
Function Fragment_7()
NQ_G_07.SpawnSugarIsleEnvoy()
EndFunction
Function Fragment_14()
Self.GetOwningQuest().SetObjectiveCompleted(30, True)
Self.GetOwningQuest().SetObjectiveDisplayed(35, True, False)
EndFunction EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4() Function Fragment_4()
;BEGIN CODE NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF as ObjectReference, False)
NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF, false)
NQ_G_07.DumpDijaam() NQ_G_07.DumpDijaam()
NQ_G_07.OolanFaint() NQ_G_07.OolanFaint()
GetOwningQuest().SetCurrentStageID(40) Self.GetOwningQuest().SetStage(40)
;END CODE
EndFunction EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10 Function Fragment_8()
Function Fragment_10() NQ_G_07.BlindPlayer()
;BEGIN CODE
NQ_G_07.DijaamPlayHitShader()
;END CODE
EndFunction EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
NQ_G_07.SpawnSugarIsleEnvoy()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
NQ_G_07.SetupSC04Part2()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_NQ_G_07_Functions Property NQ_G_07 Auto