Fixed SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 not matching source code
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 13
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Scriptname SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene Hidden
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ScriptName SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 Extends Scene hidden
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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NQ_G_07.BlindPlayer()
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;END CODE
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;-- Variables ---------------------------------------
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;-- Properties --------------------------------------
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_00e_nq_g_07_functions Property NQ_G_07 Auto
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;-- Functions ---------------------------------------
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Function Fragment_5(ReferenceAlias akAlias)
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; Empty function
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EndFunction
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Function Fragment_10()
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NQ_G_07.DijaamPlayHitShader()
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EndFunction
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Function Fragment_2()
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NQ_G_07.SetupSC04Part2()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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NQ_G_07.DijaamBloodSplattered()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN CODE
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GetOwningQuest().SetCurrentStageID(35)
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;END CODE
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Self.GetOwningQuest().SetStage(35)
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EndFunction
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Function Fragment_7()
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NQ_G_07.SpawnSugarIsleEnvoy()
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EndFunction
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Function Fragment_14()
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Self.GetOwningQuest().SetObjectiveCompleted(30, True)
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Self.GetOwningQuest().SetObjectiveDisplayed(35, True, False)
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF, false)
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NQ_G_07.DijaamThrowFlashpowder(NQ_G_07._00E_NQ_G_07_OolanREF as ObjectReference, False)
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NQ_G_07.DumpDijaam()
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NQ_G_07.OolanFaint()
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GetOwningQuest().SetCurrentStageID(40)
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;END CODE
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Self.GetOwningQuest().SetStage(40)
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN CODE
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NQ_G_07.DijaamPlayHitShader()
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;END CODE
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Function Fragment_8()
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NQ_G_07.BlindPlayer()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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NQ_G_07.SpawnSugarIsleEnvoy()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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NQ_G_07.SetupSC04Part2()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_NQ_G_07_Functions Property NQ_G_07 Auto
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