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Show the near death video in quick start to provide context for thoughts on screen

development
Eddoursul 3 months ago
parent 80af73332a
commit ad8882da07
  1. BIN
      Enderal - Forgotten Stories.esm
  2. BIN
      scripts/_00e_mqp01_startsc.pex
  3. BIN
      scripts/_00e_mqp03_functions.pex
  4. 5
      source/scripts/_00e_mqp01_startsc.psc
  5. 5
      source/scripts/_00e_mqp03_functions.psc

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@ -19,6 +19,9 @@ Event OnTriggerEnter (ObjectReference akActionREF)
MQP02.CompleteAllObjectives()
MQP02.CompleteQuest()
Utility.wait(0.5)
If _00E_VideoSkip.GetValueInt() == 0
Game.PlayBink("MQP03NearDeathExperience.bik", true)
EndIf
PlayerREF.MoveTo(_00E_ClassMenuOrigin)
Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
Game.ShowRaceMenu()
@ -47,3 +50,5 @@ Actor Property PlayerREF Auto
Message Property _00E_QuickStartPrompt Auto
ObjectReference Property _00E_ClassMenuOrigin Auto
GlobalVariable Property _00E_VideoSkip Auto

@ -52,13 +52,12 @@ Function ShowVisionBinkMovie()
FadeToBlackHoldIMOD.PopTo(_00E_MQP03_WakeUpIMOD)
Wait(4)
_00E_SilenceAbruptHighPriority.Remove()
Message.ResetHelpMessage("Empty")
_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
SetCurrentStageID(15)
EndFunction
function SetupPlayer()
Message.ResetHelpMessage("Empty")
_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
Game.SetInCharGen(false, true, false)
PlayerREF.AddShout(_00E_Class_Meditate)
Game.UnlockWord(_00E_Class_ClassMenuWord)

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