Show the near death video in quick start to provide context for thoughts on screen
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@ -19,6 +19,9 @@ Event OnTriggerEnter (ObjectReference akActionREF)
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MQP02.CompleteAllObjectives()
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MQP02.CompleteAllObjectives()
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MQP02.CompleteQuest()
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MQP02.CompleteQuest()
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Utility.wait(0.5)
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Utility.wait(0.5)
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If _00E_VideoSkip.GetValueInt() == 0
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Game.PlayBink("MQP03NearDeathExperience.bik", true)
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EndIf
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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PlayerREF.MoveTo(_00E_ClassMenuOrigin)
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Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
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Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
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Game.ShowRaceMenu()
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Game.ShowRaceMenu()
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@ -47,3 +50,5 @@ Actor Property PlayerREF Auto
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Message Property _00E_QuickStartPrompt Auto
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Message Property _00E_QuickStartPrompt Auto
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ObjectReference Property _00E_ClassMenuOrigin Auto
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ObjectReference Property _00E_ClassMenuOrigin Auto
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GlobalVariable Property _00E_VideoSkip Auto
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@ -52,13 +52,12 @@ Function ShowVisionBinkMovie()
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FadeToBlackHoldIMOD.PopTo(_00E_MQP03_WakeUpIMOD)
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FadeToBlackHoldIMOD.PopTo(_00E_MQP03_WakeUpIMOD)
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Wait(4)
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Wait(4)
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_00E_SilenceAbruptHighPriority.Remove()
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_00E_SilenceAbruptHighPriority.Remove()
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Message.ResetHelpMessage("Empty")
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_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
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SetCurrentStageID(15)
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SetCurrentStageID(15)
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EndFunction
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EndFunction
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function SetupPlayer()
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function SetupPlayer()
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Message.ResetHelpMessage("Empty")
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_00E_MQP03_Thoughts01.ShowAsHelpMessage("Empty", 5, 1, 1)
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Game.SetInCharGen(false, true, false)
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Game.SetInCharGen(false, true, false)
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PlayerREF.AddShout(_00E_Class_Meditate)
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PlayerREF.AddShout(_00E_Class_Meditate)
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Game.UnlockWord(_00E_Class_ClassMenuWord)
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Game.UnlockWord(_00E_Class_ClassMenuWord)
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