Limited _00E_MQ01_PlayerKnockoutScript to stages 120 and 125 to avoid triggering black screen with certain types of mods
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@ -13,6 +13,7 @@ Beware, spoilers ahead!
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- Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity.
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- Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity.
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- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
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- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
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- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
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- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
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- Fixed a script causing black screen during A New Beginning with SkyParkour and probably some other mods.
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- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
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- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
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-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
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-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
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@ -2,7 +2,7 @@ Scriptname _00E_MQ01_PlayerKnockoutScript extends ReferenceAlias
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Event OnTranslationComplete()
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Event OnTranslationComplete()
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if MQ01New.GetCurrentStageID() < 130
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if MQ01New.GetCurrentStageID() >= 120 && MQ01New.GetCurrentStageID() < 130
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_00E_NPCKillBodyfall.Play(Game.GetPlayer())
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_00E_NPCKillBodyfall.Play(Game.GetPlayer())
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FadeToBlackHoldImod.Apply()
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FadeToBlackHoldImod.Apply()
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EndIf
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EndIf
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