Limited _00E_MQ01_PlayerKnockoutScript to stages 120 and 125 to avoid triggering black screen with certain types of mods

This commit is contained in:
Eddoursul 2025-07-29 23:49:49 +02:00
parent b8b8ce6421
commit afebd81b44
3 changed files with 3 additions and 2 deletions

View File

@ -13,6 +13,7 @@ Beware, spoilers ahead!
- Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity.
- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
- Fixed a script causing black screen during A New Beginning with SkyParkour and probably some other mods.
- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.

View File

@ -2,7 +2,7 @@ Scriptname _00E_MQ01_PlayerKnockoutScript extends ReferenceAlias
Event OnTranslationComplete()
if MQ01New.GetCurrentStageID() < 130
if MQ01New.GetCurrentStageID() >= 120 && MQ01New.GetCurrentStageID() < 130
_00E_NPCKillBodyfall.Play(Game.GetPlayer())
FadeToBlackHoldImod.Apply()
EndIf
@ -11,4 +11,4 @@ EndEvent
ImageSpaceModifier Property FadeToBlackHoldImod Auto
Sound Property _00E_NPCKillBodyfall Auto
Quest Property MQ01New Auto
Quest Property MQ01New Auto