More non-SKSE feature flags
This commit is contained in:
parent
1a9175d4b7
commit
b24010ff81
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -132,7 +132,13 @@ Function UpdateMajorSchool()
|
||||
EndFunction
|
||||
|
||||
Int[] Function GetPerkDistribution()
|
||||
Int[] PerkDistribution = Utility.CreateIntArray(PerkTree_Trees.Length, 0)
|
||||
Int[] PerkDistribution
|
||||
|
||||
if SKSE.GetVersion() > 0
|
||||
PerkDistribution = Utility.CreateIntArray(PerkTree_Trees.Length, 0)
|
||||
else
|
||||
PerkDistribution = new int[12]
|
||||
endif
|
||||
|
||||
Int Index = 0
|
||||
While Index < PerkTree_Trees.Length
|
||||
@ -146,7 +152,13 @@ Int[] Function GetPerkDistribution()
|
||||
EndFunction
|
||||
|
||||
Int[] Function GetMaxPerkDistribution()
|
||||
Int[] MaxPerkDistribution = Utility.CreateIntArray(PerkTree_Trees.Length, 0)
|
||||
Int[] MaxPerkDistribution
|
||||
|
||||
if SKSE.GetVersion() > 0
|
||||
MaxPerkDistribution = Utility.CreateIntArray(PerkTree_Trees.Length, 0)
|
||||
else
|
||||
MaxPerkDistribution = new int[12]
|
||||
endif
|
||||
|
||||
Int Index = 0
|
||||
While Index < PerkTree_Trees.Length
|
||||
@ -196,6 +208,11 @@ Function UpdateClassIndices(Int[] PerkDistribution)
|
||||
EndFunction
|
||||
|
||||
Function ResetUnlockedAffinities()
|
||||
if SKSE.GetVersion() == 0
|
||||
affinitiesUnlocked = new bool[21]
|
||||
return
|
||||
endif
|
||||
|
||||
affinitiesUnlocked = Utility.CreateBoolArray(Affinity_Spells.Length, False)
|
||||
|
||||
; For whatever reason, the second "filler" arg in CreateBoolArray does not work, the array is filled with True
|
||||
@ -331,7 +348,14 @@ Function GetPlayerClass()
|
||||
|
||||
Int nTotalUnlockedAffinityCount = 0
|
||||
Int nSinceLastTimeUnlockedAffinityCount = 0
|
||||
Int[] unlockedAffinityIndices = Utility.CreateIntArray(affinitiesUnlocked.Length, 0)
|
||||
|
||||
Int[] unlockedAffinityIndices
|
||||
|
||||
if SKSE.GetVersion() > 0
|
||||
unlockedAffinityIndices = Utility.CreateIntArray(affinitiesUnlocked.Length, 0)
|
||||
else
|
||||
unlockedAffinityIndices = new int[21]
|
||||
endif
|
||||
|
||||
Int Index = 0
|
||||
While Index < affinitiesUnlocked.Length
|
||||
|
@ -56,7 +56,8 @@ EndEvent
|
||||
|
||||
Function EnterClassMenu()
|
||||
|
||||
DisablePlayerControls(false, true, true, false, true, false, false, true)
|
||||
bool bDisableFighting = (SKSE.GetVersion() > 0)
|
||||
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
|
||||
Player.ForceRefTo(PlayerREF)
|
||||
Bool isFirstPerson = False
|
||||
isFirstPerson = PlayerREF.GetAnimationVariableBool("IsFirstPerson")
|
||||
@ -79,7 +80,7 @@ Function EnterClassMenu()
|
||||
Wait(0.7)
|
||||
PlayerREF.MoveTo(_00E_ClassMenuOrigin)
|
||||
Game.ShowFirstPersonGeometry(False)
|
||||
DisablePlayerControls(false, true, true, false, true, false, false, true)
|
||||
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
|
||||
ForceFirstPerson()
|
||||
|
||||
EndFunction
|
||||
|
@ -190,7 +190,7 @@ State RealPlayer
|
||||
; Level up
|
||||
If iLevelUpsNeeded > 0
|
||||
; Level up if not in combat, not in dialogue, activate controls enabled (not in a scene?) and, obviously, not dead
|
||||
While !IsInCombat() && UI.IsMenuOpen("Dialogue Menu") == False && Game.IsActivateControlsEnabled() && !Player.IsDead() && (isdead == False) && (iLevelUpsNeeded > 0)
|
||||
While !IsInCombat() && (SKSE.GetVersion() == 0 || UI.IsMenuOpen("Dialogue Menu") == False) && Game.IsActivateControlsEnabled() && !Player.IsDead() && (isdead == False) && (iLevelUpsNeeded > 0)
|
||||
levelUp()
|
||||
EndWhile
|
||||
EndIf
|
||||
|
@ -14,6 +14,28 @@ MagicEffect Property effect2 = None Auto
|
||||
MagicEffect Property effect3 = None Auto
|
||||
|
||||
Event OnRead()
|
||||
if SKSE.GetVersion() == 0
|
||||
If ing0 != None
|
||||
ing0.LearnAllEffects()
|
||||
EndIf
|
||||
If ing1 != None
|
||||
ing1.LearnAllEffects()
|
||||
EndIf
|
||||
If ing2 != None
|
||||
ing2.LearnAllEffects()
|
||||
EndIf
|
||||
If ing3 != None
|
||||
ing3.LearnAllEffects()
|
||||
EndIf
|
||||
If ing4 != None
|
||||
ing4.LearnAllEffects()
|
||||
EndIf
|
||||
If ing5 != None
|
||||
ing5.LearnAllEffects()
|
||||
Endif
|
||||
return
|
||||
endif
|
||||
|
||||
MagicEffect[] effects = new MagicEffect[4]
|
||||
effects[0] = effect0
|
||||
effects[1] = effect1
|
||||
|
@ -18,7 +18,9 @@ EndEvent
|
||||
Event OnTriggerLeave(ObjectReference akActionRef)
|
||||
|
||||
If akActionRef == PlayerREF
|
||||
UnregisterForKey(Input.GetMappedKey("Shout"))
|
||||
if SKSE.GetVersion()
|
||||
UnregisterForKey(Input.GetMappedKey("Shout"))
|
||||
endif
|
||||
_00E_A2_GhostwalkSneakFailsave.SetValue(PlayerREF.GetActorValue("Sneak"))
|
||||
EndIf
|
||||
|
||||
@ -27,8 +29,10 @@ EndEvent
|
||||
Event OnTriggerEnter(ObjectReference akActionRef)
|
||||
|
||||
If akActionRef == PlayerREF && MQP03.GetCurrentStageID() >= 15
|
||||
iMappedKeyCode = Input.GetMappedKey("Shout")
|
||||
RegisterForKey(iMappedKeyCode)
|
||||
if SKSE.GetVersion()
|
||||
iMappedKeyCode = Input.GetMappedKey("Shout")
|
||||
RegisterForKey(iMappedKeyCode)
|
||||
endif
|
||||
Game.RequestAutoSave()
|
||||
EndIf
|
||||
|
||||
|
@ -18,7 +18,8 @@ Event OnTriggerEnter (ObjectReference akActionREF)
|
||||
PlayerREF.MoveTo(_00E_ClassMenuOrigin)
|
||||
Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState")
|
||||
Game.ShowRaceMenu()
|
||||
Game.DisablePlayerControls(false, true, true, false, true, false, false, true)
|
||||
bool bDisableFighting = (SKSE.GetVersion() > 0)
|
||||
Game.DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
|
||||
MQP03.SetCurrentStageID(15)
|
||||
(MQP02 as _00E_MQP02_Functions).AddRacialAbilites()
|
||||
else
|
||||
|
@ -36,7 +36,8 @@ Function MovePlayerToStart()
|
||||
_00E_Func_AIWalk.PlayerAIWalkStop()
|
||||
FadeToBlackHoldIMOD.Apply()
|
||||
ForceFirstPerson()
|
||||
DisablePlayerControls(false, true, true, false, true, false, false, true)
|
||||
bool bDisableFighting = (SKSE.GetVersion() > 0)
|
||||
DisablePlayerControls(false, bDisableFighting, true, false, true, false, false, true)
|
||||
PlayerREF.SetAlpha(0.0)
|
||||
PlayerREF.MoveTo(_00E_ClassMenuOrigin)
|
||||
SetCurrentStageID(10)
|
||||
|
Loading…
Reference in New Issue
Block a user