Go to file
2024-02-08 07:45:07 +01:00
_build Updated build script 2024-01-30 06:17:34 +01:00
interface Updated Polish UI translation 2024-01-18 05:37:58 +01:00
lodsettings 2.0: CAO converted meshes, new facegens, unchanged scripts 2021-10-06 00:15:58 +02:00
meshes Expanded the bounding box of werewolf's skeleton 2024-01-26 22:15:50 +01:00
scripts More non-SKSE feature flags 2024-02-08 07:45:07 +01:00
SKSE Force borderless mode with INI toggle, a workaround for freezing during Bink playback 2024-01-20 19:28:29 +01:00
source More non-SKSE feature flags 2024-02-08 07:45:07 +01:00
strings Merged silent shouts perk 2024-02-07 08:38:15 +01:00
textures Fixed specular map in rock_moss03_n_dxt1.dds, causing glossy ground in some places - Keranos 2023-10-21 21:50:56 +02:00
_ResourcePack.esl Added placeholders for free CC add-ons 2024-01-17 19:37:09 +01:00
.gitattributes Do not treat SkyUI translations as text files, git corrupts UTF-16 LE files 2024-01-18 05:35:04 +01:00
.gitignore Cleared gitignore 2021-12-11 03:19:04 +01:00
ccBGSSSE001-Fish.esm Added placeholders for free CC add-ons 2024-01-17 19:37:09 +01:00
ccBGSSSE025-AdvDSGS.esm Added placeholders for free CC add-ons 2024-01-17 19:37:09 +01:00
ccBGSSSE037-Curios.esl Added placeholders for free CC add-ons 2024-01-17 19:37:09 +01:00
ccQDRSSE001-SurvivalMode.esl Added placeholders for free CC add-ons 2024-01-17 19:37:09 +01:00
Dawnguard.esm Updated re-added Skyrim races 2021-12-15 04:41:01 +01:00
Dragonborn.esm Added the Dremora race to Dragonborn.esm 2023-12-03 03:09:02 +01:00
E - Update.bsa Added empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2 2021-10-08 20:51:38 +02:00
Enderal - Forgotten Stories.esm Moved the On Slaught cloak effect to the effect script 2024-02-07 15:27:02 +01:00
Enderal - Forgotten Stories.esm.xml Merged game update quest 2023-10-27 19:05:57 +02:00
Enderal - Forgotten Stories.ini Revert "Removed iAutoSaveCount from INI, default value (3) is fine with the new system" 2023-12-06 15:39:39 +01:00
Enderal Credits.txt Updated credits 2023-12-17 07:49:51 +01:00
Enderal SE v2.1.0 Changelog.txt New game updates 2024-02-07 05:05:33 +01:00
HearthFires.esm DLC placeholders 2021-10-06 02:11:02 +02:00
README.md Force borderless mode with INI toggle, a workaround for freezing during Bink playback 2024-01-20 19:28:29 +01:00
Report a bug in Enderal SE.url Updated credits 2021-12-12 16:12:24 +01:00
Skyrim - Misc.bsa Pack scripts into Skyrim - Misc.bsa 2023-12-04 16:23:19 +01:00
Skyrim.esm Moved the On Slaught cloak effect to the effect script 2024-02-07 15:27:02 +01:00
Update.esm Switched DOBJ Skyrim - Worldspace to Vyn 2024-01-17 19:21:47 +01:00

Enderal SE

Requirements

How to run

  • Add a new Skyrim SE instance to Mod Organizer 2.
  • Creation Club mods must be moved to a separate mod and disabled.
  • In MO2, create an empty mod, name it Enderal SE - Media, and copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to it.
  • This repository uses LFS to store binary files, run git lfs install before cloning it.
  • Clone this repository, move it to mods in your MO2 instance.
  • You should now have two custom mods in MO2, Enderal SE - Media and Enderal itself.
  • Build EnderalSE.dll.
  • Configure the game through Skyrim Launcher.
  • Run it with skse64_loader.exe through MO2.

To play Enderal SE with loose files, it's recommended to install in on an SSD or NVMe disk, the faster the better. Alternatively, see "Releasing" below on how to pack everything into BSA archives.

Contributing

The repository has three main branches:

  • development
  • merging
  • master

In short, the suggested workflow looks like this:

  • commit your assets and ESP patches into development,
  • merge and remove the ESPs in merging,
  • when it's stable, forward merging into master.

Here is the process in detail.

All ESP patches and assets must be committed to development and its sub-branches. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later.

merging is synced with development every time the latter doesn't have any unmerged pending patches. For playtesting, choose merging to have saves without extra ESP plugins.

master must always have a stable, playable copy of the game without any additional patches.

Releasing

To create a complete build:

  • Switch to the master branch.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to ..\Enderal SE Build. File loose_files.txt contains names of files, which will be also copied as loose files.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to ..\Enderal SE Build.