Do not allow the horse flute to reset previously disabled player controls

This commit is contained in:
Eddoursul 2024-01-31 21:29:44 +01:00
parent bad3bd49c3
commit b880f158bf
2 changed files with 2 additions and 2 deletions

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@ -18,8 +18,8 @@ Event OnEquipped(Actor akActor)
PlayerREF.UnequipItemSlot(60)
; forces the inventory menu to close
Game.DisablePlayerControls()
Game.EnablePlayerControls()
Game.DisablePlayerControls(abMenu = true)
Game.EnablePlayerControls(abMenu = true)
; check if the player is already on a mount and if so in the worldspace Vyn (= not in interior or anywhere else quest related)
If PlayerRef.IsOnMount() == False