Do not allow the horse flute to reset previously disabled player controls
This commit is contained in:
parent
bad3bd49c3
commit
b880f158bf
Binary file not shown.
@ -18,8 +18,8 @@ Event OnEquipped(Actor akActor)
|
||||
|
||||
PlayerREF.UnequipItemSlot(60)
|
||||
; forces the inventory menu to close
|
||||
Game.DisablePlayerControls()
|
||||
Game.EnablePlayerControls()
|
||||
Game.DisablePlayerControls(abMenu = true)
|
||||
Game.EnablePlayerControls(abMenu = true)
|
||||
|
||||
; check if the player is already on a mount and if so in the worldspace Vyn (= not in interior or anywhere else quest related)
|
||||
If PlayerRef.IsOnMount() == False
|
||||
|
Loading…
Reference in New Issue
Block a user