Fixed the platform in Forgotten Homeland II calling a wrong quest function
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@ -327,6 +327,8 @@ EndFunction
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Function NexusElevatorDown()
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Game.DisablePlayerControls()
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PlayerREF.SetGhost(true)
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akYaela.PlayIdle(activateDoor)
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Wait(0.25)
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QSTAstrolabeButtonPressX.Play(akYaela)
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@ -363,8 +365,6 @@ Function NexusElevatorDown()
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MQ13b_SC11_ShutterREF.Enable()
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MQ13b_SC11_ShutterREF.TranslateToRef(MQ13b_SC11_ShutterREFMarker, 300.0, 300.0)
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Timescale.SetValue(10000)
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Game.DisablePlayerControls()
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PlayerREF.SetGhost(true)
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Game.ForceFirstPerson()
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Game.ShakeCamera(afStrength = 0.5, afDuration = 10)
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int iTimer = 1
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@ -411,7 +411,6 @@ Function NexusElevatorStop()
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_00E_MQ13b_SC10_NexusFadeHOLD.Apply()
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_00E_Func_AIWalk.PlayerAIWalkStop()
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PlayerREF.SetGhost(False)
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_00E_StaggerSelf.Cast(PlayerREF)
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bNexusLiftInMotion = False
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@ -2,10 +2,10 @@ Scriptname _00E_MQ13b_SC08_ElevatorSC extends ObjectReference
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Event OnTranslationAlmostComplete()
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If iState == 0 && MQ13b.GetCurrentStageID() < 75
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If MQ13b.GetCurrentStageID() < 75 && iState == 0
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iState = 1
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MQ13b.SetCurrentStageID(75)
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MQ13b.StopElevatorSound()
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iState = 1
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EndIf
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EndEvent
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@ -2,10 +2,13 @@ Scriptname _00E_MQ13b_SC09_ChainSC extends ObjectReference
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Event OnActivate(ObjectReference akActionRef)
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If MQ13b.GetCurrentStageID() == 80
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If MQ13b.IsRunning() && MQ13b.GetCurrentStageID() <= 80
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Utility.Wait(1)
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MQ13b.SetCurrentStageID(85)
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ElseIf MQ13c.GetCurrentStageID() == 25
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return
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endif
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If MQ13c.GetCurrentStageID() == 25
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MQ13b_SC09_HiddenStairs.PlayAnimation("up")
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MQ13c.SetCurrentStageID(30)
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EndIf
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@ -2,16 +2,20 @@ Scriptname _00E_MQ13b_SC10_ElevatorSC extends ObjectReference
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Event OnTranslationComplete()
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If !bIsOnBottom
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bIsOnBottom = True
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MQ13b.NexusElevatorStop()
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Elseif bIsOnBottom
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if MQ13c.GetCurrentStageID() > 0
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if ! bIsUp
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bIsUp = true
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MQ13c.NexusElevatorStop()
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EndIf
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endif
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elseif ! bIsDown
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bIsDown = true
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MQ13b.NexusElevatorStop()
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endif
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EndEvent
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bool bIsOnBottom
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bool bIsDown
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bool bIsUp
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_00E_MQ13b_Functions Property MQ13b Auto
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_00E_MQ13c_Functions Property MQ13c Auto
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