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Updated changelog

english-generic-dialogue
Eddoursul 2 years ago
parent c7c6fc34e4
commit bdcbddbce4
  1. 25
      Enderal SE v2.0.10 Changelog.txt

@ -18,26 +18,32 @@ Beware, spoilers ahead!
- Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC.
- Fixed Jespar not following player in the beginning of "The Word of the Dead".
- Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out.
- Fixed the Strengthen Apparition spell not being applied to summoned creatures (regression since 2.0.8, reported by reee).
- Restored revised book texts, overridden by old editions in FS.esm long before the SE release.
- Starling Bird is now marked essential instead of protected, it can't be killed anymore.
- Yero's diaries can turned in before visiting Alfrid first.
- Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words.
- Revised costs of equipment spectralizing. Spell costs now directly correlate to their magicka costs. Increased importance of base damage and tempering for weapons.
- Quest objectives in the Elixir automatically marked as finished when collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
- Disabled respawning of: ore veins, world-placed items in uninhabited locations, valuable items in inhabited locations.
- Disabled respawning of ore veins, world-placed items in uninhabited locations, and valuable items in inhabited locations.
- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport.
- Added the "Don't Havok Settle" flag to all books in the game.
- SkyUI font size has been set to "Large" by default in non-asian versions.
- Fixed incorrectly loading ground textures in front of the Abandoned Temple.
- Consistent paper map lighting during the day.
- Map lighting no longer depends on the time of the day.
- Fixed intro music getting stuck between game loads.
- Made Tiwon protected to prevent his accidental death before finishing his quest.
- Improved NPC sandboxing in Ark Market.
- Improved NPC sandboxing in Ark Market, fixed idle markers sinked into the ground.
- Significantly reduced repetitive idle chatting of NPCs.
- Fixed Varnhvar's sleeping package pointing to an already occupied bed.
- Fixed invalid ragdoll data of multiple dead NPCs and skeletons causing them to stalk the player.
- Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode.
- Flatter pebble meshes (from Shorter Grass by Fhaarkas).
- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport.
- Fixed a non-activatable warehouse door in Silvergrove.
- Fixed map marker to Old Sotyris in "Hidden in the Puzzle".
- Added hudmenu.swf from the Anniversary Edition with fixed disappearing health bar, caused by missing Survival mechanics.
- Updated some UI assets for compatibility with the Anniversary Edition: hudmenu.swf, startmenu.swf, logo01ae.nif. Updated fs.dll is supplied as an optional download.
- Added dependency checks for SKSE and fs.dll.
- Properly integrated Enderal inventory icons into SkyUI, it is now possible to switch between 5 icon themes in the MCM.
- Integrated the Ghost Item Bug Fix for SkyUI by EdmanSA.
For the Greater Good fixes:
-- Fixed the explanation scene getting stuck if Tealor is not on his marker.
-- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
@ -48,20 +54,20 @@ For the Greater Good fixes:
gavrant:
- Reworked house furnishing system, see the help message for updated controls.
- Placeable alchemy workbenches now support creating potions for The Elixir and Cuthbert's Legacy.
- Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
- And vice versa - disallowed them in multiple non-hostile locations in cities.
- Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty.
- Tweaked confidence and melee reach values on a lot of creatures.
- Tweaked confidence and melee reach values on some creatures.
- Fixed the 50% chance in the "Infiltrator: Bloodlust" perk.
- Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller.
- Fixed enemies teleporting to the player after freeing from the Arctic Wind.
- Fixed Half-Aeterna characters gaining height after "Black Light, Part III".
- More gradual weather switching in Ark outskirts during the siege.
- Fixed visibility of Nehrimese ships.
- Sound volume of Koppophone can be regulated now.
- Sound volume of Koppophone can be set to 25%. It no longer stops all music in the game, when muted.
- Fixed an exploit, allowing health regeneration of apparitions in combat.
- Fixed headtracking of werewolf apparitions.
- Placeable phasmalism workbenches.
- Fixed pipe smoking, starting on reading some receipts and opening some containers.
- Fixed melee buffs sometimes not applying correctly.
- Fixed idle movements of frozen enemies.
@ -69,6 +75,7 @@ gavrant:
OverDev:
- Mud elemental scale and collision fixes.
- Bigger stairs and bridge in Yero's cave.
- Added the drunk sinking head idle fix.
- All mosses, fog sponges, and glimmerdust not longer can be looted in Lishari's memory.
- Fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
- Fixed the UV map of the two lower common tables.

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