Fixed missing damage from spectral arrows, slightly improved precision
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Fix Arcane Arrow damage.esp
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BIN
Fix Arcane Arrow damage.esp
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scripts/_00E_ArcaneArrowEffect.pex
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scripts/_00E_ArcaneArrowEffect.pex
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@ -4795,4 +4795,5 @@ scripts\prkf__00e_fs_nq07_craftpotio_0300146e.pex
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scripts\prkf__00e_craftquestpotionpe_0300146d.pex
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scripts\prkf__00e_craftquestpotionpe_0300146d.pex
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scripts\pf_mq14_sc06_toriusstandstil_0003c597.pex
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scripts\pf_mq14_sc06_toriusstandstil_0003c597.pex
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scripts\_00E_UpdateSpeedmult.pex
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scripts\_00E_UpdateSpeedmult.pex
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scripts\_00E_AutolearnEffectsAlias.pex
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scripts\_00E_AutolearnEffectsAlias.pex
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scripts\_00E_ArcaneArrowEffect.pex
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9
source/scripts/_00E_ArcaneArrowEffect.psc
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9
source/scripts/_00E_ArcaneArrowEffect.psc
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@ -0,0 +1,9 @@
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Scriptname _00E_ArcaneArrowEffect extends activemagiceffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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if akTarget
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akTarget.DamageActorValue("Health", (Game.GetForm(0x14) as Actor).GetActorValue("Marksman"))
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endif
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EndEvent
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@ -50,8 +50,13 @@ Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGaz
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if PlayerREF.HasSpell(_00E_Affinity_AbArcaneArcher)
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if PlayerREF.HasSpell(_00E_Affinity_AbArcaneArcher)
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Utility.Wait(0.03)
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Utility.Wait(0.03)
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ObjectReference akTarget
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if SKSE.GetVersion()
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; Slightly improves precision
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akTarget = Game.GetCurrentCrosshairRef()
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endif
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_00E_AltIshmartepElectroShotSound.Play(PlayerREF)
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_00E_AltIshmartepElectroShotSound.Play(PlayerREF)
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_00E_Affinity_AbSpectralArrowSP.Cast(PlayerREF)
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_00E_Affinity_AbSpectralArrowSP.Cast(PlayerREF, akTarget)
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EndIf
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EndIf
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EndEvent
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EndEvent
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