Removed obsolete SetAmountAutosaves() from _00e_playersetupscript

This commit is contained in:
Eddoursul 2021-10-13 17:40:38 +02:00
parent 8c58a2c0c0
commit c43266828c
2 changed files with 0 additions and 14 deletions

Binary file not shown.

View File

@ -27,8 +27,6 @@ Event OnInit()
PlayerREF.SetActorValue("speedMult", 95) PlayerREF.SetActorValue("speedMult", 95)
PlayerREF.SetActorValue("Healrate", 0) PlayerREF.SetActorValue("Healrate", 0)
SetAmountAutosaves()
EnableDisableKillmove() EnableDisableKillmove()
AddPerks() AddPerks()
@ -390,16 +388,6 @@ Function EnableDisableKillmove()
EndFunction EndFunction
Function SetAmountAutosaves()
; increases amount of autosaves created from 3 to 5 without editing the ini files
; new default ini files already have set the int to 5
If Utility.GetINIInt("iAutoSaveCount:SaveGame") == 3
Utility.SetINIInt("iAutoSaveCount:SaveGame", 5)
EndIf
EndFunction
Function SetAutoSaveInterval() Function SetAutoSaveInterval()
; updates the autosave interval ; updates the autosave interval
@ -618,8 +606,6 @@ Function Maintenance()
EnableDisableKillmove() EnableDisableKillmove()
ResetArmorWeightPerks() ResetArmorWeightPerks()
SetAmountAutosaves()
SetAutoSaveInterval() SetAutoSaveInterval()