Updated changelog.
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@ -15,22 +15,27 @@ Core changes:
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- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility).
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- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
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- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
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- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls, combat music were reworked from hundreds of attached scripts to centralized controllers.
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- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers.
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- Combat music has been reverted to the Skyrim's threat-based algorithm instead of checking only enemy level.
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Engine tweaks:
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- Pre-rendered cutscenes can be interrupted.
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- Due to Bink playback freezing in bordered window, borderless mode is now enforced, togglable in EnderalSE.ini.
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- Due to Bink playback freezing in bordered window, borderless mode is now enforced (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini).
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- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
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User interface:
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- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, all Skyrim UI overhauls are now compatible out of the box.
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- Quest journal opens on Tab in locked dialogs, like in Enderal LE.
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- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, and supports widescreen resolution.
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- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible out of the box.
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- Quest journal opens on Tab in locked dialogs (like in Enderal LE).
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- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, added widescreen support.
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- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks).
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- Placing map markers on undiscovered locations happens without a confirmation prompt.
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- Disabled the confirmation box to place a map marker on an undiscovered location.
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- Added an MCM option to toggle companion health bars.
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- SkyUI font is set to 'large' by default.
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- Updated Polish UI translation.
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- Improved QuickLoot compatibility:
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-- The blocking script is no longer in use, loot menu now appears on most containers.
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-- Gold bonuses (lockpicking skill) and contents of hidden stashes (pickpocketing skill) get added automatically after a very short delay without opening the container menu.
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-- Disabled loot menu on containers, triggering quest or achievement events.
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Werewolf updates:
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- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs.
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@ -43,21 +48,27 @@ Werewolf updates:
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Gameplay changes:
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- Added map markers to wishing wells.
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- Fixed rare cases, when bounty targets could not be killed.
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- Player no longer can leave the first conversation with Jespar.
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- Dijaam might not reach her marker and break the scene with Dal'Loran.
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- Fixed several progression issues in Forgotten Homeland II and III.
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- Fixed visibility of the picnic quest marker in Cuthbert's Legacy.
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- Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire).
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- Patched a source of infinite money, appearing during Every Day Like the Last, Part VI.
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- Player no longer can leave the first conversation with Jespar.
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- Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II.
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- Added missing critical damage chance to 13 items, more consistent sound detection parameters.
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- Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items.
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- Removed password inputs from Dal'Galar's locks.
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- Added a quick start prompt, allowing to start from the first meditation.
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- Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep.
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- The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint.
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- Added an option to automatically store single copies of blueprints, leaving duplicates in inventory.
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- Added an MCM option to toggle kill moves. bVATSdisable is taken into account only on new game, mid-game it obeys the KillMove global variable.
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- Improved critters, added CritterSpawn Congestion Fix by Excinerus and Butterflies Unchained by runesick.
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- Added CritterSpawn Congestion Fix by Excinerus.
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- Fixed insects not spawning between 18:00 and 20:00.
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- Added Butterflies Unchained by runesick. To balance out added difficulty, doubled the amount of spawned moths in A Song in the Silence.
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- Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight.
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- Oil pools ignite from shocking spells, fixed other cases when they did not ignite but should have.
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- Reduced damage dealt by Lords of the Lost Ones and Dal Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats.
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- Oil traps ignite from hitting with shock spells and from stepping in with equipped fire or shock spells, fixed other cases when they did not ignite but should have.
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- Reduced damage dealt by Lords of the Lost Ones and Dal'Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats, removed x10 multiplier from Fire Elemental's punches.
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- Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers (now for sure).
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- Moved hidden talking actors in Pentas' house out of player's reach.
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- Removed a few wolves from the Sun Coast.
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