Alchemy: Merged identical 'Damage Mana' and 'Mana damaged' groups

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Eddoursul 2024-10-15 20:44:49 +02:00
parent 1f1f0ce090
commit ca62b20f5f
6 changed files with 8 additions and 7 deletions

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@ -7,14 +7,15 @@ Beware, spoilers ahead!
2.1.4 (TBD) 2.1.4 (TBD)
- Revised alchemy system: - Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
-- Merged two separate Damage Stamina groups and Drain Stamina into a single Damage Stamina group, applying damage over time.
-- Merged Damage Mana and Damage Mana temporary into a single Damage Mana group, applying damage over time.
-- Significantly increased effect from Damage Mana and Damage Stamina to finally make them useful.
-- Fixed the Slow effect almost never applying due to an engine bug. Improved magnitude consistency which was all over the place.
-- Effects of unique ingredients are discovered automatically when they are added to the inventory.
- Chinese Simplified localization has been revised by DaisyComment (no translation of lines added after 2.0.12.4 yet).
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active. - Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
- Effects of unique ingredients are discovered automatically when they are added to the inventory.
- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch. Most notable of them are:
-- Merged two identical 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
-- Merged identical 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
-- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful.
-- Fixed the 'Slow' effect almost never working due to an engine bug.
OverDev: OverDev:
- Fixed UV maps and collision: awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif, clayhousewallshelf03.nif, impjailwall02.nif, ramrod.nif, well01.nif, whintwoodladder01.nif - Fixed UV maps and collision: awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif, clayhousewallshelf03.nif, impjailwall02.nif, ramrod.nif, well01.nif, whintwoodladder01.nif

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