Removed sneak attack bonus from Dreameater, because
a) the perk specifically targets bow attacks, b) this bonus is not used anywhere else, c) to make it consistent, it is better to use an engine level solution, see the Magic Sneak Attacks mod by po3.
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@ -26,20 +26,7 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
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If fBonusDamage < fMagnitude
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fBonusDamage = fMagnitude
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EndIf
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; Sneak bonus
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If IsExtraDamageApplicable(akTarget, akCaster)
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Float fStealthModifier = Game.GetGameSettingFloat("fCombatSneakBowMult")
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If akCaster.HasPerk(_00E_Class_Infiltrator_P03_B_HeartShot)
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fStealthModifier = fStealthModifier * _00E_Class_Infiltrator_P03_B_HeartShot.GetNthEntryValue(0, 0)
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EndIf
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If akCaster == PlayerREF
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_00E_FS_FakeStealthMsg.Show(fStealthModifier)
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UISneakAttackM.Play(akCaster)
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EndIf
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fBonusDamage = fBonusDamage * fStealthModifier
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EndIf
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; Target's magic resistance
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Float fMagicResist = akTarget.GetActorValue("MagicResist")
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If fMagicResist > 0
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@ -54,22 +41,6 @@ Event OnEffectFinish(Actor akTarget, Actor akCaster)
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EndIf
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EndEvent
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Bool Function IsExtraDamageApplicable(Actor akTarget, Actor akCaster)
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If akTarget.HasMagicEffect(_00E_FS_PsychosisWeaknessVisualME)
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Return True
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EndIf
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If akCaster.IsDetectedBy(akTarget) == False
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akTarget.GetCombatState()
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If akTarget.GetCombatState() != 1
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Return True
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EndIf
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EndIf
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Return False
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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@ -79,13 +50,7 @@ String Property sActorValue = "FavorActive" Auto
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Actor Property PlayerREF Auto
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Perk Property _00E_Class_Infiltrator_P03_B_HeartShot Auto ; 2.5
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MagicEffect Property _00E_FS_PsychosisWeaknessVisualME Auto
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Message Property _00E_FS_FakeStealthMsg Auto
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Sound Property UISneakAttackM Auto
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Spell Property _00E_FS_PsychosisWeaknessSP Auto
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Spell Property _00E_FS_PsychosisWeaknessSP_NoSlow Auto
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