Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.
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@ -6,6 +6,11 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
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Beware, spoilers ahead!
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2.0.12 (TBD)
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- Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.
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2.0.11 (2021-12-17)
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- Fixed inability to talk to Rasha after defeating Raga Shadowclaw.
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BIN
music/enderal/special/enderal - die toten vergessen nicht (build-up).xwm
(Stored with Git LFS)
Normal file
BIN
music/enderal/special/enderal - die toten vergessen nicht (build-up).xwm
(Stored with Git LFS)
Normal file
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Binary file not shown.
@ -8,9 +8,7 @@ Import Utility
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Function SetUpScene()
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;Game.RequestAutoSave()
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Game.FadeOutGame(false, true, 0.5, 0.5)
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;Self.SetObjectiveDisplayed(5, false)
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FadeToBlackHoldIMOD.Apply()
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PlayerREF.SetScale(0.85)
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TimeScale.SetValue(0.1)
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@ -82,8 +80,9 @@ Function StartFatherAccuseScene()
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AudioCategoryAMBr.SetVolume(__Config_MuteAmbienceVolume)
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AudioCategoryAMB.SetVolume(__Config_MuteAmbienceVolume)
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AudioCategorySFX.SetVolume(__Config_MuteAmbienceVolume)
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AudioCategoryMUS.SetVolume(3.25)
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AudioCategoryVOCGeneral.SetVolume(7.5)
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; SE: Disabled sound volume manipulation, we don't know user's setup and don't want to deafen them
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;AudioCategoryMUS.SetVolume(3.25)
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;AudioCategoryVOCGeneral.SetVolume(7.5)
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_00E_Music_Special_Dreams.Remove()
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_00E_SilenceTransitionHighPriority.Remove()
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_00E_Music_Special_MQP01_BuildUp.Add()
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@ -175,8 +174,8 @@ Function PlayIntroAndMovePlayerToShip()
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Game.PlayBink("EnderalIntro.bik", true, true, true, true)
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EndIf
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wait(0.2)
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AudioCategoryVOCGeneral.SetVolume(1)
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AudioCategoryMUS.SetVolume(0.7)
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;AudioCategoryVOCGeneral.SetVolume(1)
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;AudioCategoryMUS.SetVolume(0.7)
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AudioCategoryAMBr.SetVolume(1)
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AudioCategoryAMB.SetVolume(1)
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AudioCategorySFX.SetVolume(1)
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