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Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.

english-generic-dialogue
Eddoursul 2 years ago
parent fc4135be1c
commit d35571ca5e
  1. 5
      Enderal SE v2.0.12 Changelog.txt
  2. BIN
      music/enderal/special/enderal - die toten vergessen nicht (build-up).xwm
  3. BIN
      scripts/_00e_mqp01_functions.pex
  4. 11
      source/scripts/_00e_mqp01_functions.psc

@ -6,6 +6,11 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead!
2.0.12 (TBD)
- Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.
2.0.11 (2021-12-17)
- Fixed inability to talk to Rasha after defeating Raga Shadowclaw.

Binary file not shown.

@ -8,9 +8,7 @@ Import Utility
Function SetUpScene()
;Game.RequestAutoSave()
Game.FadeOutGame(false, true, 0.5, 0.5)
;Self.SetObjectiveDisplayed(5, false)
FadeToBlackHoldIMOD.Apply()
PlayerREF.SetScale(0.85)
TimeScale.SetValue(0.1)
@ -82,8 +80,9 @@ Function StartFatherAccuseScene()
AudioCategoryAMBr.SetVolume(__Config_MuteAmbienceVolume)
AudioCategoryAMB.SetVolume(__Config_MuteAmbienceVolume)
AudioCategorySFX.SetVolume(__Config_MuteAmbienceVolume)
AudioCategoryMUS.SetVolume(3.25)
AudioCategoryVOCGeneral.SetVolume(7.5)
; SE: Disabled sound volume manipulation, we don't know user's setup and don't want to deafen them
;AudioCategoryMUS.SetVolume(3.25)
;AudioCategoryVOCGeneral.SetVolume(7.5)
_00E_Music_Special_Dreams.Remove()
_00E_SilenceTransitionHighPriority.Remove()
_00E_Music_Special_MQP01_BuildUp.Add()
@ -175,8 +174,8 @@ Function PlayIntroAndMovePlayerToShip()
Game.PlayBink("EnderalIntro.bik", true, true, true, true)
EndIf
wait(0.2)
AudioCategoryVOCGeneral.SetVolume(1)
AudioCategoryMUS.SetVolume(0.7)
;AudioCategoryVOCGeneral.SetVolume(1)
;AudioCategoryMUS.SetVolume(0.7)
AudioCategoryAMBr.SetVolume(1)
AudioCategoryAMB.SetVolume(1)
AudioCategorySFX.SetVolume(1)

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