Preliminary 2.1 changelog

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Eddoursul 2024-01-29 22:27:00 +01:00
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@ -6,6 +6,63 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead!
2.1.0 (TBD)
This update requires starting a new game.
As of this release, Enderal SE is compatible with Skyrim SE from 1.5.97 to 1.6.1170.
Core changes:
- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into self-contained, smaller parts to ensure better Enderal moddability (do not confuse with mod compatibility).
- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'Skyrim - Misc.bsa', overriding Skyrim's archive and excluding almost 14000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls, combat music were reworked from hundreds of attached scripts to centralized controllers.
Engine tweaks:
- Pre-rendered cutscenes can be interrupted.
- Due to Bink playback freezing in bordered window, borderless mode is now enforced, togglable in EnderalSE.ini.
- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
UI tweaks:
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, all Skyrim UI overhauls are now compatible out of the box.
- Quest journal opens on Tab in locked dialogs, like in Enderal LE.
- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, and supports widescreen resolution.
- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks).
- Placing map markers on undiscovered locations happens without a confirmation prompt.
- Added an MCM option to toggle companion health bars.
- SkyUI font is set to 'large' by default.
Werewolf updates:
- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs.
- Fixed freezing in the beginning of one of werewolf killmoves thanks to improved werewolf behaviors from Precision Creatures by NickaNack.
- Fixed inability to turn off werewolf killmoves.
- Fixed inability to break spider webs.
- Werewolf does not need a shovel to dig up a mound.
- Fixed restoring player's speed with applied speedmult effects.
Gameplay changes:
- Added map markers to wishing wells.
- Fixed rare cases, when bounty targets could not be killed.
- Player no longer can leave the first conversation with Jespar.
- Dijaam might not reach her marker and break the scene with Dal'Loran.
- Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire).
- Added missing critical damage chance to 13 items, more consistent sound detection parameters.
- Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items.
- Added a quick start prompt, allowing to start from the first meditation.
- Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep.
- The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint.
- Added an option to automatically store single copies of blueprints, leaving duplicates in inventory.
- Added an MCM option to toggle kill moves. bVATSdisable is taken into account only on new game, mid-game it obeys the KillMove global variable.
- Improved critters, added CritterSpawn Congestion Fix by Excinerus and Butterflies Unchained by runesick.
- Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight.
- Oil pools ignite from shocking spells, fixed other cases when they did not ignite but should have.
- Moved hidden talking actors in Pentas' house out of player's reach.
- Fixed Spriggan's visual effects.
- Captain Rocco's hat has been made lootable.
- Fixed pickup sounds not playing on first try after game start.
- Updated Polish UI translation.
- Many small fixes and optimizations.
2.0.12.5 (2023-10-21)
- Fixed infinite loop in _00E_BelloScript, reported by Lirk.
- Removed underscores from Qyra's Editor ID - fixes visibility of saves, made during an alternative ending.