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Updated README

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Eddoursul 6 months ago
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f53854f0b9
  1. 1
      Enderal - Forgotten Stories.ini
  2. 14
      README.md

1
Enderal - Forgotten Stories.ini

@ -9,7 +9,6 @@ sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface @@ -9,7 +9,6 @@ sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface
sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
[SaveGame]
; This should be removed in Steam version to allow its configuration via the launcher.
iAutoSaveCount=10
[MapMenu]

14
README.md

@ -2,9 +2,9 @@ @@ -2,9 +2,9 @@
## Requirements
- Skyrim Special Edition 1.5.97
- [SKSE64 build 2.0.19](https://skse.silverlock.org/)
- [SKSE64 build 2.0.20](https://skse.silverlock.org/)
- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604)
- [JContainers SE](https://www.nexusmods.com/skyrimspecialedition/mods/16495)
- [JContainers SE 4.1.13](https://www.nexusmods.com/skyrimspecialedition/mods/16495)
- [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal.
## How to play
@ -39,12 +39,8 @@ Completed merges (with all ESPs merged in and removed) should be forwarded from @@ -39,12 +39,8 @@ Completed merges (with all ESPs merged in and removed) should be forwarded from
`master` must always have a playable copy of the game without any additional patches.
All localizations in the `enderal-l10n` repository must be updated to match `master`.
## Releasing
To create a complete English build:
To create a complete build:
- Switch to the `master` branch.
- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `DISK:\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `DISK:\Enderal SE Build`.
`enderal-l10n` will have its own script, copying additional localizations to the build directory.
- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `..\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `..\Enderal SE Build`.

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