Updated README
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@ -9,7 +9,6 @@ sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface
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sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
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sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
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[SaveGame]
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[SaveGame]
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; This should be removed in Steam version to allow its configuration via the launcher.
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iAutoSaveCount=10
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iAutoSaveCount=10
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[MapMenu]
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[MapMenu]
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14
README.md
14
README.md
@ -2,9 +2,9 @@
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## Requirements
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## Requirements
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- Skyrim Special Edition 1.5.97
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- Skyrim Special Edition 1.5.97
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- [SKSE64 build 2.0.19](https://skse.silverlock.org/)
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- [SKSE64 build 2.0.20](https://skse.silverlock.org/)
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- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604)
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- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604)
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- [JContainers SE](https://www.nexusmods.com/skyrimspecialedition/mods/16495)
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- [JContainers SE 4.1.13](https://www.nexusmods.com/skyrimspecialedition/mods/16495)
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- [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal.
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- [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal.
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## How to play
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## How to play
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@ -39,12 +39,8 @@ Completed merges (with all ESPs merged in and removed) should be forwarded from
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`master` must always have a playable copy of the game without any additional patches.
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`master` must always have a playable copy of the game without any additional patches.
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All localizations in the `enderal-l10n` repository must be updated to match `master`.
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## Releasing
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## Releasing
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To create a complete English build:
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To create a complete build:
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- Switch to the `master` branch.
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- Switch to the `master` branch.
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- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `DISK:\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
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- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `..\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
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- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `DISK:\Enderal SE Build`.
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- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `..\Enderal SE Build`.
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`enderal-l10n` will have its own script, copying additional localizations to the build directory.
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