Updated README

This commit is contained in:
Eddoursul 2021-12-15 00:27:19 +01:00
parent 818dbf1d75
commit f53854f0b9
2 changed files with 5 additions and 10 deletions

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@ -9,7 +9,6 @@ sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface
sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Textures3.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
[SaveGame] [SaveGame]
; This should be removed in Steam version to allow its configuration via the launcher.
iAutoSaveCount=10 iAutoSaveCount=10
[MapMenu] [MapMenu]

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@ -2,9 +2,9 @@
## Requirements ## Requirements
- Skyrim Special Edition 1.5.97 - Skyrim Special Edition 1.5.97
- [SKSE64 build 2.0.19](https://skse.silverlock.org/) - [SKSE64 build 2.0.20](https://skse.silverlock.org/)
- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604) - [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604)
- [JContainers SE](https://www.nexusmods.com/skyrimspecialedition/mods/16495) - [JContainers SE 4.1.13](https://www.nexusmods.com/skyrimspecialedition/mods/16495)
- [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal. - [Flat Map Markers SSE](https://www.nexusmods.com/skyrimspecialedition/mods/22122) - load before Enderal.
## How to play ## How to play
@ -39,12 +39,8 @@ Completed merges (with all ESPs merged in and removed) should be forwarded from
`master` must always have a playable copy of the game without any additional patches. `master` must always have a playable copy of the game without any additional patches.
All localizations in the `enderal-l10n` repository must be updated to match `master`.
## Releasing ## Releasing
To create a complete English build: To create a complete build:
- Switch to the `master` branch. - Switch to the `master` branch.
- Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `DISK:\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files. - Run `_build\build.cmd` to pack assets into BSA archives and copy necessary files to `..\Enderal SE Build`. File `loose_files.txt` contains names of files, which will be also copied as loose files.
- Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `DISK:\Enderal SE Build`. - Manually copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to `..\Enderal SE Build`.
`enderal-l10n` will have its own script, copying additional localizations to the build directory.