Removed non-working SetName failsafes from _00E_HorseFlute_SC (called on actor forms)
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@ -59,18 +59,14 @@ Function PrepareTeleport()
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; if the player only has one mount, summon it immediately
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; if the player only has one mount, summon it immediately
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; if the player has multiple mounts, show as prompt on which one to summon
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; if the player has multiple mounts, show as prompt on which one to summon
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; this also contains a failsafe regarding the name of the mounts, otherwise the names do not persist in consecutive saves
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If _00E_MountGlobal.GetValueInt() == 1
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If _00E_MountGlobal.GetValueInt() == 1
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If _00E_MuleOwned.GetValueInt() == 1
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If _00E_MuleOwned.GetValueInt() == 1
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TeleportMount(PlayerEsel)
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TeleportMount(PlayerEsel)
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PlayerEsel.SetName(NQ06_Freda.sMuleName)
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ElseIf _00E_HorseOwned.GetValueInt() == 1
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ElseIf _00E_HorseOwned.GetValueInt() == 1
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TeleportMount(PlayerHorse)
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TeleportMount(PlayerHorse)
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PlayerHorse.SetName(NQ06_Freda.sHorseName)
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ElseIf _00E_FathersShadowOwned.GetValueInt() == 1
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ElseIf _00E_FathersShadowOwned.GetValueInt() == 1
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TeleportMount(FS_NQR05_FatherShadowREF)
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TeleportMount(FS_NQR05_FatherShadowREF)
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FS_NQR05_FatherShadowREF.SetName(NQ06_Freda.sFathersShadowName)
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EndIf
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EndIf
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ElseIf _00E_MountGlobal.GetValueInt() > 1
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ElseIf _00E_MountGlobal.GetValueInt() > 1
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@ -78,13 +74,10 @@ Function PrepareTeleport()
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iButton = SelectionMenu.show()
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iButton = SelectionMenu.show()
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If iButton == 0
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If iButton == 0
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TeleportMount(PlayerEsel)
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TeleportMount(PlayerEsel)
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PlayerEsel.SetName(NQ06_Freda.sMuleName)
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ElseIf iButton == 1
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ElseIf iButton == 1
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TeleportMount(PlayerHorse)
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TeleportMount(PlayerHorse)
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PlayerHorse.SetName(NQ06_Freda.sHorseName)
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ElseIf iButton == 2
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ElseIf iButton == 2
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TeleportMount(FS_NQR05_FatherShadowREF)
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TeleportMount(FS_NQR05_FatherShadowREF)
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FS_NQR05_FatherShadowREF.SetName(NQ06_Freda.sFathersShadowName)
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ElseIf iButton == 3
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ElseIf iButton == 3
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NQ06_Freda.RenameMount(true)
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NQ06_Freda.RenameMount(true)
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EndIf
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EndIf
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