Consolidated engine bugfixes into a separate quest
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Skyrim.esm
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Skyrim.esm
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scripts/_00E_EngineBugfixAlias.pex
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scripts/_00E_EngineBugfixAlias.pex
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@ -1,7 +1,19 @@
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Scriptname _00E_ArmorWeightPerkFixAlias extends ReferenceAlias Hidden
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Scriptname _00E_EngineBugfixAlias extends ReferenceAlias Hidden
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int function _GetScriptVersion() Global
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return 1
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endFunction
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Event OnInit()
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_ClearStuckHelpMessages()
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EndEvent
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Event OnPlayerLoadGame()
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Event OnPlayerLoadGame()
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; If a help message is visible during game reload, it gets stuck on screen
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; This workaround shows an empty message to forcefully clear the queue
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_ClearStuckHelpMessages()
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Actor PlayerREF = GetReference() as Actor
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Actor PlayerREF = GetReference() as Actor
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; Perks modifying armor weights need some push on each game load to work.
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; Perks modifying armor weights need some push on each game load to work.
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@ -12,6 +24,11 @@ Event OnPlayerLoadGame()
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_ResetPerk(PlayerREF, _00E_Class_Vagrant_P05_B_Lightweight)
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_ResetPerk(PlayerREF, _00E_Class_Vagrant_P05_B_Lightweight)
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EndIf
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EndIf
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; Workaround for broken physics on loading saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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EndEvent
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EndEvent
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Function _ResetPerk(Actor PlayerREF, Perk p)
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Function _ResetPerk(Actor PlayerREF, Perk p)
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@ -21,5 +38,12 @@ Function _ResetPerk(Actor PlayerREF, Perk p)
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EndIf
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EndIf
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EndFunction
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EndFunction
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Event _ClearStuckHelpMessages()
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Message.ResetHelpMessage("Clear")
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_00E_EmptyMessage.ShowAsHelpMessage("Clear", 0.1, 1, 1)
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EndEvent
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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Message Property _00E_EmptyMessage Auto
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@ -1,14 +0,0 @@
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Scriptname _00E_FixStuckHelpMessagesAlias extends ReferenceAlias Hidden
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; Clears stuck help messages, leaking between game loads
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Event OnInit()
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OnPlayerLoadGame()
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EndEvent
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Event OnPlayerLoadGame()
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Message.ResetHelpMessage("Clear")
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_00E_MQP01_Thoughts01.ShowAsHelpMessage("Clear", 0.1, 1, 1)
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EndEvent
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Message Property _00E_MQP01_Thoughts01 Auto
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@ -258,8 +258,6 @@ Actor Property MQP01_FatherRef Auto
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Scene Property MQP01_SC1_FatherArrivesInKitchen Auto
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Scene Property MQP01_SC1_FatherArrivesInKitchen Auto
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Scene Property MQP01_SC2_FatherAccusesThePlayer Auto
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Scene Property MQP01_SC2_FatherAccusesThePlayer Auto
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Message Property _00E_MQP01_Thoughts01 Auto
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Sound Property _00E_MAGFXFireOilIgniteLow Auto
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Sound Property _00E_MAGFXFireOilIgniteLow Auto
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Sound Property _00E_MQP01_InfantLaughing Auto
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Sound Property _00E_MQP01_InfantLaughing Auto
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Sound Property FXFireEmbers02LP Auto
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Sound Property FXFireEmbers02LP Auto
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@ -1,4 +1,4 @@
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Scriptname _00E_PlayerSetUpScript extends ObjectReference
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Scriptname _00E_PlayerSetUpScript extends Actor
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{Initializes player's actor values}
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{Initializes player's actor values}
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int function _GetScriptVersion() Global
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int function _GetScriptVersion() Global
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@ -11,8 +11,8 @@ endFunction
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Event OnInit()
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Event OnInit()
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PlayerREF.SetActorValue("speedMult", 95)
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SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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SetActorValue("Healrate", 0)
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EndEvent
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EndEvent
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@ -21,17 +21,6 @@ Event OnPlayerLoadGame()
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; changes to the actor value healrate will not persist in consecutive saves
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; changes to the actor value healrate will not persist in consecutive saves
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
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PlayerREF.SetActorValue("Healrate", 0)
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SetActorValue("Healrate", 0)
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; Workaround for broken physics on loading saves, made on a mount
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If PlayerREF.IsOnMount()
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PlayerREF.Dismount()
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EndIf
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EndEvent
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EndEvent
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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