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Added stake select to tavern games

development
Eddoursul 3 months ago
parent 5cba6f3c76
commit fdd9fa86ec
  1. BIN
      Input fallback.esp
  2. BIN
      scripts/_00e_fs_nq02_functions.pex
  3. BIN
      scripts/_sag_activ_diceblackjackmainsscript.pex
  4. BIN
      scripts/_sag_dicesgame_mainscript.pex
  5. BIN
      scripts/_sag_playcards_mainscript.pex
  6. 2
      source/scripts/_00e_fs_nq02_functions.psc
  7. 51
      source/scripts/_sag_activ_diceblackjackmainsscript.psc
  8. 34
      source/scripts/_sag_dicesgame_mainscript.psc
  9. 30
      source/scripts/_sag_playcards_mainscript.psc

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@ -942,7 +942,7 @@ int Function Step01() ; place your bet
endif endif
endif endif
If PlayerBet > MaxBet || PlayerBet == 0 If PlayerBet > MaxBet || PlayerBet <= 0
Step01() Step01()
RETURN 0 RETURN 0
EndIf EndIf

@ -57,9 +57,34 @@ Function Step01()
MaxBet = Opponent.GetReference().GetItemcount(gold001) / 2 MaxBet = Opponent.GetReference().GetItemcount(gold001) / 2
endif endif
if false && EnderalFunctions.TextInputEnabled()
PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet .GetName()+MaxBet, MaxBet) as int PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet .GetName()+MaxBet, MaxBet) as int
else
float fPrevValue = PlayerRef.GetActorValue("Variable08")
PlayerRef.SetActorValue("Variable08", MaxBet)
int iBet = _SAG_SelectBetMessage.Show()
PlayerRef.SetActorValue("Variable08", fPrevValue)
if iBet == 0
PlayerBet = 50
elseif iBet == 1
PlayerBet = 100
elseif iBet == 2
PlayerBet = 200
elseif iBet == 3
PlayerBet = 350
elseif iBet == 4
PlayerBet = 500
elseif iBet == 5
PlayerBet = 750
elseif iBet == 6
PlayerBet = 1000
else
PlayerBet = 0
endif
endif
if PlayerBet == 0 if PlayerBet <= 0
QuitGame() QuitGame()
elseif PlayerBet > MaxBet elseif PlayerBet > MaxBet
Step01() Step01()
@ -329,6 +354,7 @@ GlobalVariable Property _SAG_Activ_BJ_GoldWon Auto
GlobalVariable Property _SAG_Activ_BJ_Victories Auto GlobalVariable Property _SAG_Activ_BJ_Victories Auto
Message Property PlaceYourBet Auto Message Property PlaceYourBet Auto
Message Property _SAG_SelectBetMessage Auto
String s_chargeninitialtext String s_chargeninitialtext
Int OpponentTHrowing = 0 Int OpponentTHrowing = 0
Int PlayerTHrowing = 0 Int PlayerTHrowing = 0
@ -362,26 +388,3 @@ int MaxDice02
int MaxDice01 int MaxDice01
Bool OpponentPlayed = FALSE Bool OpponentPlayed = FALSE
Bool PlayerPlayed = FALSE Bool PlayerPlayed = FALSE

@ -54,16 +54,45 @@ Function Step01()
ORandomDice2.Disable() ORandomDice2.Disable()
PRandomDice1.Disable() PRandomDice1.Disable()
PRandomDice2.Disable() PRandomDice2.Disable()
if PlayerRef.GetItemCount(Gold001) <= Opponent.GetReference().GetItemCount(Gold001) if PlayerRef.GetItemCount(Gold001) <= Opponent.GetReference().GetItemCount(Gold001)
MaxBet = (PlayerRef.GetItemCount(Gold001)/2) as INT MaxBet = (PlayerRef.GetItemCount(Gold001)/2) as INT
elseif PlayerRef.GetItemCount(Gold001) > Opponent.GetReference().GetItemCount(Gold001) elseif PlayerRef.GetItemCount(Gold001) > Opponent.GetReference().GetItemCount(Gold001)
MaxBet = (Opponent.GetReference().GetItemCount(Gold001)/2) as INT MaxBet = (Opponent.GetReference().GetItemCount(Gold001)/2) as INT
endif endif
if false && EnderalFunctions.TextInputEnabled()
PlayerBet = (((self as Quest) as form) as uilib_1).ShowTextInput(PlaceYourBet.GetName() + MaxBet as String, MaxBet as String) as Int PlayerBet = (((self as Quest) as form) as uilib_1).ShowTextInput(PlaceYourBet.GetName() + MaxBet as String, MaxBet as String) as Int
if PlayerBet > MaxBet || PlayerBet == 0 else
float fPrevValue = PlayerRef.GetActorValue("Variable08")
PlayerRef.SetActorValue("Variable08", MaxBet)
int iBet = _SAG_SelectBetMessage.Show()
PlayerRef.SetActorValue("Variable08", fPrevValue)
if iBet == 0
PlayerBet = 50
elseif iBet == 1
PlayerBet = 100
elseif iBet == 2
PlayerBet = 200
elseif iBet == 3
PlayerBet = 350
elseif iBet == 4
PlayerBet = 500
elseif iBet == 5
PlayerBet = 750
elseif iBet == 6
PlayerBet = 1000
else
QuitGame()
endif
endif
if PlayerBet > MaxBet || PlayerBet <= 0
Step01() Step01()
Return Return
endif endif
OpponentBet = PlayerBet OpponentBet = PlayerBet
Step02() Step02()
EndFunction EndFunction
@ -172,11 +201,13 @@ Function QuitGame()
if Opponent.GetReference().IsDisabled() if Opponent.GetReference().IsDisabled()
Opponent.GetReference().Enable() Opponent.GetReference().Enable()
endif endif
if initialFurn if initialFurn
PlayerRef.MoveTo(initialFurn) PlayerRef.MoveTo(initialFurn)
else else
PlayerRef.MoveTo(PlayerPosition) PlayerRef.MoveTo(PlayerPosition)
endif endif
Game.EnablePlayerControls() Game.EnablePlayerControls()
game.SetInChargen(false, false, false) game.SetInChargen(false, false, false)
Opponent.Clear() Opponent.Clear()
@ -185,3 +216,4 @@ EndFunction
Message Property PlayAgain Auto Message Property PlayAgain Auto
Message Property PlayerLost Auto Message Property PlayerLost Auto
Message Property PlayerWon Auto Message Property PlayerWon Auto
Message Property _SAG_SelectBetMessage Auto

@ -44,8 +44,35 @@ int Function Step01() ; place your bet
else else
MaxBet = (PlayerRef.GetItemCount(Gold001))/2 MaxBet = (PlayerRef.GetItemCount(Gold001))/2
endif endif
if false && EnderalFunctions.TextInputEnabled()
PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet .GetName()+MaxBet, MaxBet) as int PlayerBet = (((self as QUEST) as FORM) as UILIB_1).ShowTextInput(PlaceYourBet .GetName()+MaxBet, MaxBet) as int
if PlayerBet == 0 else
float fPrevValue = PlayerRef.GetActorValue("Variable08")
PlayerRef.SetActorValue("Variable08", MaxBet)
int iBet = _SAG_SelectBetMessage.Show()
PlayerRef.SetActorValue("Variable08", fPrevValue)
if iBet == 0
PlayerBet = 50
elseif iBet == 1
PlayerBet = 100
elseif iBet == 2
PlayerBet = 200
elseif iBet == 3
PlayerBet = 350
elseif iBet == 4
PlayerBet = 500
elseif iBet == 5
PlayerBet = 750
elseif iBet == 6
PlayerBet = 1000
else
PlayerBet = 0
endif
endif
if PlayerBet <= 0
FinishGameAndClearUp() FinishGameAndClearUp()
elseif PlayerBet > MaxBet elseif PlayerBet > MaxBet
Step01() Step01()
@ -470,6 +497,7 @@ Actor Property Commentator Auto
Actor Property PlayerRef Auto Actor Property PlayerRef Auto
Message Property PlaceYourBet Auto Message Property PlaceYourBet Auto
Message Property _SAG_SelectBetMessage Auto
GlobalVariable Property ExAequo Auto GlobalVariable Property ExAequo Auto
GlobalVariable Property WonGames Auto GlobalVariable Property WonGames Auto

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