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812e11cc72
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@ -1,7 +1,7 @@
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# Enderal SE
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## Requirements
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- Skyrim Special Edition 1.6.353 or 1.5.97
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- Skyrim Special Edition 1.5.97 or 1.6.640-1.6.679
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- [SKSE64](https://skse.silverlock.org/)
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- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604) (optional)
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BIN
Report a bug in Enderal SE.url
(Stored with Git LFS)
BIN
Report a bug in Enderal SE.url
(Stored with Git LFS)
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BIN
Skyrim.esm
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Skyrim.esm
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_build/build.cmd
(Stored with Git LFS)
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_build/build.cmd
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@ -4554,7 +4554,6 @@ scripts\_00e_genericdialogue_functions.pex
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scripts\_00e_game_synchanimationsc.pex
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scripts\_00e_game_skillmenusc.pex
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scripts\_00e_game_movenpctoeditorsc.pex
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scripts\_00e_game_failsaveactorsc.pex
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scripts\_00e_game_calculateclasssc.pex
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scripts\_00e_gambling_chairsc.pex
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scripts\_00e_gaboff_grammophonesc.pex
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@ -1,17 +0,0 @@
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Scriptname _00E_Game_FailsaveActorSC extends ObjectReference
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{This is merely an actor who calls several bugfix-required scripts OnInit
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}
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Event OnInit()
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MQ02.PuzzleLeverFailsave()
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; Message.ResetHelpMessage("Jump")
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; _00E_AltSherath_Thoughts.ShowAsHelpMessage("Jump", 5, 1, 1)
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; _00E_Game_EmptyHelpMessage.ShowAsHelpMessage(1, 1, 1, 1)
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EndEvent
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_00E_MQ02_Functions Property MQ02 Auto
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Message Property _00E_Game_EmptyHelpMessage Auto
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Message Property _00E_AltSherath_Thoughts Auto
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@ -1,6 +1,5 @@
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Scriptname _00E_ShowTutorialMessage extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef != PlayerREF
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@ -35,7 +34,7 @@ Bool Property __Config_DisableWhenDone = True Auto
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bool Done
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int Property Duration = 5 Auto ;How long should the message be displayed
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int Property IntervalTime = 1 Auto ;How much time should elapse between showings of the message
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int Property IntervalTime = 30 Auto ;How much time should elapse between showings of the message
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int Property HowManyTimesDisplayed = 1 Auto ;How often should the message be displayed in total
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Message Property TutorialMessage Auto
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@ -45,4 +44,3 @@ Actor Property PlayerREF Auto
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GlobalVariable Property _00E_DisableTutorials Auto
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String Property InputEventName Auto ; If available, specify and input event, such as "Jump" or "Attack". The message will disappear after sucessful execution of this event.
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