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3 Commits

  1. BIN
      scripts/_00E_Func_WaitForRef.pex
  2. BIN
      scripts/_00e_fs_nqr05_bossfight_tharaelsc.pex
  3. BIN
      scripts/_00e_fs_nqr05_functions.pex
  4. BIN
      scripts/_00e_game_oorbayaspawnsc.pex
  5. BIN
      scripts/_00e_game_talentcontrolsc.pex
  6. BIN
      scripts/_00e_game_talentcooldownsc.pex
  7. BIN
      scripts/_00e_mq07a_functions.pex
  8. BIN
      scripts/_00e_mq11a_functions.pex
  9. BIN
      scripts/_00e_mq12b_functions.pex
  10. BIN
      scripts/_00e_mq14_functions.pex
  11. BIN
      scripts/_00e_mq16_functions.pex
  12. BIN
      scripts/_00e_nq10_functions.pex
  13. BIN
      scripts/_00e_nq15functions.pex
  14. BIN
      scripts/_00e_nq26_questfunctions.pex
  15. BIN
      scripts/_00e_phasmalist_workbench.pex
  16. BIN
      scripts/_00e_playerhousing_mannequincontrol.pex
  17. 5
      source/scripts/_00e_game_talentcontrolsc.psc
  18. 2
      source/scripts/_00e_game_talentcooldownsc.psc
  19. 2
      source/scripts/_00e_mq16_functions.psc

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@ -48,6 +48,9 @@ Event OnPlayerLoadGame()
GoToState("RealPlayer")
endif
RegisterForActions()
if CooldownMagicEffect == None || CooldownMagicEffect as String == "[_00E_Game_TalentCooldownSC <None>]"
RefreshCooldownSpell()
endif
endif
else
Debug.Trace("NO SKSE: individual shout cooldowns are disabled")
@ -63,7 +66,7 @@ State RealPlayer
; This OnUpdate is triggered by RegisterForUpdates in other scripts attached to the player, e.g. in _00E_EPUpdateFunctions.
; So we must be cautious here.
If (CooldownMagicEffect == None && _00E_Game_TalentControl_CooldownResetDesired.GetValue() != 0)
If (CooldownMagicEffect == None && _00E_Game_TalentControl_CooldownResetDesired.GetValueInt() != 0)
_00E_Game_TalentControl_CooldownResetDesired.SetValue(0)
AddSpell(_00E_Game_AbTalentCooldown, False)
EndIf

@ -27,7 +27,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
LastTimeElapsed = 0.0
Player = Game.GetPlayer() as _00E_Game_TalentControlSC
Player = Game.GetForm(0x14) as _00E_Game_TalentControlSC
CurrentShout = Player.GetEquippedShout()

@ -263,7 +263,9 @@ Function EnableMemory()
MQ16_SC05_Tealor.MoveTo(MQ16_SC05_IllusionTealorStartMarker)
MQ16_SC05_Irlanda.Enable(True)
MQ16_SC05_Tealor.Enable(True)
_00E_Func_WaitForRef.WaitForReferenceToLoad(MQ16_SC05_Tealor)
MQ16_SC05_Tealor.PlaceAtMe(ExplosionIllusionDark01, 1)
_00E_Func_WaitForRef.WaitForReferenceToLoad(MQ16_SC05_Irlanda)
MQ16_SC05_Irlanda.PlaceAtMe(ExplosionIllusionDark01, 1)
_00E_HighOnesDisintegrate.Play(MQ16_SC05_Tealor)
_00E_HighOnesDisintegrate.Play(MQ16_SC05_Irlanda)

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