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54dfde9cbf
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b3bc5a68b7
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Skyrim.esm
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Skyrim.esm
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@ -1,25 +0,0 @@
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Scriptname ArmorWeightPerkFixAlias extends ReferenceAlias Hidden
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Event OnPlayerLoadGame()
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Actor PlayerREF = GetReference() as Actor
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; Perks modifying armor weights need some push on each game load to work.
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; The push is needed only if the player is over-encumbered on game load.
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; If the player is not over-encumbered, the push is not needed because checking the inventory, picking up items, sheathing/drawing a weapon will reset the perks anyway.
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If PlayerREF.IsOverEncumbered()
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_ResetPerk(PlayerREF, _00E_Class_Keeper_P05_C_Conditioning)
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_ResetPerk(PlayerREF, _00E_Class_Vagrant_P05_B_Lightweight)
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EndIf
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EndEvent
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Function _ResetPerk(Actor PlayerREF, Perk p)
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If PlayerREF.HasPerk(p)
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PlayerREF.RemovePerk(p)
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PlayerREF.AddPerk(p)
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EndIf
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EndFunction
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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@ -8,11 +8,6 @@ Event OnInit()
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; MQP01
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; MQP01
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if (Game.GetForm(0x46F1A) as Quest).GetStageDone(10)
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if (Game.GetForm(0x46F1A) as Quest).GetStageDone(10)
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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EndWhile
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Debug.MessageBox("A savegame was loaded which was made before the release of Enderal SE 2.1. In this save, several new features won't be available and there is a chance that you'll encounter grave bugs. Please, start a new game.")
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Debug.MessageBox("A savegame was loaded which was made before the release of Enderal SE 2.1. In this save, several new features won't be available and there is a chance that you'll encounter grave bugs. Please, start a new game.")
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;Game.QuitToMainMenu()
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;Game.QuitToMainMenu()
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endif
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endif
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@ -1,37 +0,0 @@
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Scriptname _00E_IntegrityCheckAlias extends ReferenceAlias Hidden
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Event OnInit()
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; needs the IsInMenuMode() check to prevent stuck messages
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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EndWhile
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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EndEvent
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Event OnPlayerLoadGame()
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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EndEvent
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function CheckForgottenStories()
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; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
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if _00E_FS_IsForgottenStoriesActivated.GetValue() as Int != 1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
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return
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EndIf
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endfunction
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GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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@ -15,6 +15,17 @@ Event OnInit()
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return
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return
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EndIf
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EndIf
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; needs the IsInMenuMode() check to prevent stuck messages when FS is not loaded
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While Utility.IsInMenuMode()
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Utility.WaitMenuMode(0.1)
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EndWhile
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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GoToState("RealPlayer")
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("speedMult", 95)
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PlayerREF.SetActorValue("Healrate", 0)
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PlayerREF.SetActorValue("Healrate", 0)
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@ -32,10 +43,26 @@ EndEvent
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Event OnPlayerLoadGame()
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Event OnPlayerLoadGame()
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If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True
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If self == (PlayerREF as ObjectReference) ; A check just in case. Most likely this condition is always True
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckEnderalDLL.Run()
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Maintenance()
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Maintenance()
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If GetState() != "RealPlayer"
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GoToState("RealPlayer")
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EndIf
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EndIf
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EndIf
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EndEvent
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EndEvent
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State RealPlayer
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;/ Event OnBeginState()
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Debug.Trace(self + ": OnBeginState RealPlayer")
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EndEvent /;
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EndState
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;=====================================================================================
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;=====================================================================================
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; ALL UPDATES
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; ALL UPDATES
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@ -79,11 +106,39 @@ Function RefreshMountNamesOnLoad()
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EndFunction
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EndFunction
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Function _ResetPerk(Perk p)
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If PlayerREF.HasPerk(p)
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PlayerREF.RemovePerk(p)
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PlayerREF.AddPerk(p)
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EndIf
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EndFunction
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Function ResetArmorWeightPerks()
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; Perks modifying armor weights need some push on each game load to work.
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; The push is needed only if the player is over-encumbered on game load.
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; If the player is not over-encumbered, the push is not needed because checking the inventory, picking up items, sheathing/drawing a weapon will reset the perks anyway.
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If PlayerREF.IsOverEncumbered()
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_ResetPerk(_00E_Class_Keeper_P05_C_Conditioning)
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_ResetPerk(_00E_Class_Vagrant_P05_B_Lightweight)
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EndIf
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EndFunction
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;=====================================================================================
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;=====================================================================================
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; MAINTENANCE
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; MAINTENANCE
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;=====================================================================================
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;=====================================================================================
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function CheckForgottenStories()
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; If Enderal - Forgotten Stories.esm is not loaded, kick the player back to main menu
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if (Game.GetForm(0x4320E) as GlobalVariable).GetValue() as Int != 1
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("Enderal - Forgotten Stories.esm is not loaded! The game will not run properly. Open Data Files and enable it.")
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return
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EndIf
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endfunction
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Function Maintenance()
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Function Maintenance()
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; changes to the actor value healrate will not persist in consecutive saves
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; changes to the actor value healrate will not persist in consecutive saves
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@ -102,6 +157,8 @@ Function Maintenance()
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EnableDisableKillmove()
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EnableDisableKillmove()
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ResetArmorWeightPerks()
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SetAutoSaveInterval()
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SetAutoSaveInterval()
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FailsafeMQ05PrologueAliases()
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FailsafeMQ05PrologueAliases()
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@ -123,3 +180,6 @@ Actor Property PlayerREF Auto
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FormList Property QuestsToStart Auto
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FormList Property QuestsToStart Auto
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GlobalVariable Property KillMove Auto
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GlobalVariable Property KillMove Auto
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Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
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Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
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