@ -1,8 +1,6 @@
Scriptname _00E_PlayerSetUpScript extends ObjectReference
{Initializes all the necessary Quests, maintains the player, contains various OnPlayerLoadGame() failsafes. This script is important for proper updating, do not overwrite it.}
Float Property CURRENT_PATCH_VERSION = 2.13 AutoReadOnly
int function _GetScriptVersion() Global
return 1
endFunction
@ -26,10 +24,6 @@ Event OnInit()
_00E_Func_CheckSKSE.Run()
_00E_Func_CheckEnderalDLL.Run()
If fPatchVersion == 0.00
fPatchVersion = CURRENT_PATCH_VERSION
EndIf
GoToState("RealPlayer")
PlayerREF.SetActorValue("speedMult", 95)
@ -147,11 +141,6 @@ endfunction
Function Maintenance()
if fPatchVersion < CURRENT_PATCH_VERSION
;
fPatchVersion = CURRENT_PATCH_VERSION
endif
; changes to the actor value healrate will not persist in consecutive saves
; every time a save gets loaded the healrate needs to be set to 0, otherwise it will go back again to default at 0.7
; this is called before active magic effects of potions or spells are applied to the player which could also alter the value
@ -184,8 +173,6 @@ EndFunction
; PROPERTIES
;=====================================================================================
float fPatchVersion
_00E_MQ05Prologue_Functions Property MQ05PrologueFunctions Auto
Actor Property PlayerREF Auto
@ -196,5 +183,3 @@ GlobalVariable Property KillMove Auto
Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto
Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto
_00E_QuestFunctions Property Levelsystem Auto