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No commits in common. "a1d4d1a02fc1d9ae21290ee3927406dd18411e5c" and "98f4a89e41d50211383f9336a777e67f411e7a73" have entirely different histories.

9 changed files with 21 additions and 20 deletions

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@ -1,9 +1,11 @@
Scriptname _00E_MQ11c_DropRyneusNote extends ObjectReference
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if akNewContainer == Game.GetForm(0x14) && !MQ11c.IsStageDone(50)
if akNewContainer == Game.GetPlayer()
MQ11c.SetCurrentStageID(50)
endif
EndEvent
Quest Property MQ11c Auto
Quest Property MQ11c Auto

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@ -6,7 +6,7 @@ Scriptname _00E_MQ12c_AddSilenceSC extends ObjectReference
Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == Game.GetForm(0x14) && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
if akActionRef == PlayerREF && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
_00E_SilenceTransitionHighPriority.Add()
EndIf
@ -14,7 +14,7 @@ EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
if akActionRef == Game.GetForm(0x14)
if akActionRef == PlayerREF && MQ12c.IsRunning()
_00E_SilenceTransitionHighPriority.Remove()
EndIf
@ -27,4 +27,4 @@ Actor Property PlayerREF Auto
Quest Property MQ12c Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto

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@ -11,17 +11,10 @@ endEvent
Event OnActivate(ObjectReference akActionRef)
if akActionRef == Game.GetForm(0x14)
Activate(akActionRef, true)
Utility.Wait(0.1)
if !bDone && _00E_NQ_G_SidedMael.GetValueInt() == 1
bDone = true
NQ_G_06.SpawnKileans()
EndIf
endif
if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
bDone = true
NQ_G_06.SpawnKileans()
EndIf
EndEvent

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@ -1,12 +1,18 @@
Scriptname _00E_SetStageOnOpen extends ObjectReference
; This script is currently used only by _00E_NQYogoshAntriebskern "Propulsion Valve" [MISC:0009523E]
; TODO: Change the script to _00E_SetStageOnActivate
Event OnInit()
BlockActivation()
EndEvent
Event OnLoad()
BlockActivation()
EndEvent
Event OnActivate(ObjectReference akActionRef)
If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
QuestToSet.SetCurrentStageID(StageToSet)
doOnce = 1
doOnce = 0
Else
Return
EndIf
@ -15,4 +21,4 @@ endEvent
Int doOnce
Int Property StageToSet Auto
Quest Property QuestToSet Auto
Quest Property QuestToSet Auto