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a1d4d1a02f
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98f4a89e41
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Skyrim.esm
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Skyrim.esm
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@ -1,9 +1,11 @@
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Scriptname _00E_MQ11c_DropRyneusNote extends ObjectReference
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Scriptname _00E_MQ11c_DropRyneusNote extends ObjectReference
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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if akNewContainer == Game.GetForm(0x14) && !MQ11c.IsStageDone(50)
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if akNewContainer == Game.GetPlayer()
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MQ11c.SetCurrentStageID(50)
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MQ11c.SetCurrentStageID(50)
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endif
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endif
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EndEvent
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EndEvent
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Quest Property MQ11c Auto
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Quest Property MQ11c Auto
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@ -6,7 +6,7 @@ Scriptname _00E_MQ12c_AddSilenceSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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Event OnTriggerEnter(ObjectReference akActionRef)
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if akActionRef == Game.GetForm(0x14) && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
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if akActionRef == PlayerREF && !MQ12c.IsObjectiveCompleted(5) && MQ12c.IsRunning()
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_00E_SilenceTransitionHighPriority.Add()
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_00E_SilenceTransitionHighPriority.Add()
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EndIf
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EndIf
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@ -14,7 +14,7 @@ EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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Event OnTriggerLeave(ObjectReference akActionRef)
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if akActionRef == Game.GetForm(0x14)
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if akActionRef == PlayerREF && MQ12c.IsRunning()
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_00E_SilenceTransitionHighPriority.Remove()
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_00E_SilenceTransitionHighPriority.Remove()
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EndIf
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EndIf
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@ -11,18 +11,11 @@ endEvent
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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if akActionRef == Game.GetForm(0x14)
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if akActionRef == PlayerREF && !bDone && _00E_NQ_G_SidedMael.GetValue() == 1
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Activate(akActionRef, true)
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Utility.Wait(0.1)
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if !bDone && _00E_NQ_G_SidedMael.GetValueInt() == 1
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bDone = true
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bDone = true
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NQ_G_06.SpawnKileans()
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NQ_G_06.SpawnKileans()
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EndIf
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EndIf
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endif
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EndEvent
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EndEvent
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bool bDone
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bool bDone
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@ -1,12 +1,18 @@
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Scriptname _00E_SetStageOnOpen extends ObjectReference
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Scriptname _00E_SetStageOnOpen extends ObjectReference
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; This script is currently used only by _00E_NQYogoshAntriebskern "Propulsion Valve" [MISC:0009523E]
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; TODO: Change the script to _00E_SetStageOnActivate
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Event OnInit()
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BlockActivation()
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EndEvent
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Event OnLoad()
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BlockActivation()
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EndEvent
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Event OnActivate(ObjectReference akActionRef)
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Event OnActivate(ObjectReference akActionRef)
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If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
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If (akActionRef == Game.GetPlayer()) && (doOnce == 0)
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QuestToSet.SetCurrentStageID(StageToSet)
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QuestToSet.SetCurrentStageID(StageToSet)
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doOnce = 1
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doOnce = 0
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Else
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Else
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Return
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Return
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EndIf
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EndIf
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