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@ -11,13 +11,13 @@ Beware, spoilers ahead!
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active.
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- Fixed missing damage from spectral arrows, produced by the Arcane Arrow affinity.
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- Fixed missing damage from spectral arrows, produced by the Arcane Arrow affinity.
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- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
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- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as:
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-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
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-- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
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-- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time.
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-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time. One of the merged effects used to revert itself immediately after expiration.
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-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time. One of the merged effects used to revert itself immediately after expiration.
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-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
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-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time.
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-- Increased base Fire, Frost, Shock, and Magic Resistance from 3 to 10%, which translates to 17/23/30% at Alchemy 15/50/100.
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-- Some combinations of Fire Resistance, Shock Resistance, and Water Breathing worked for 0 seconds.
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-- Some combinations of Fire Resistance, Shock Resistance, and Water Breathing worked for 0 seconds.
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-- All ingredients, except one, allowed Water Breathing for less than 10 seconds. Base Water Breathing duration has been increased to 30.
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-- All ingredients, except one, allowed Water Breathing for less than 10 seconds. All Water Breathing durations have been increased to 60.
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-- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful.
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-- Significantly, at least x10, increased effect from 'Damage Mana' and 'Damage Stamina' poisons to finally make them useful.
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-- Fixed several ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
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-- Fixed several ingredients having duplicated or contradicting effects (for example, Damage and Restore Health).
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-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects (it is still applied automatically with Restore Health).
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-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects (it is still applied automatically with Restore Health).
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