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Scriptname _00E_SympathyControl extends Quest
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; SYMPATHY
;=====================================================================================
Function ModSympathyNG(Actor akSympathyActor, int iSympathyMod, bool bIsFlirt = False, bool bStringOverride = False, String sOverride = "")
Levelsystem_SympathyActor.ForceRefTo(akSympathyActor)
ActorBase sympathyBase = akSympathyActor.GetActorBase()
If sympathyBase == _00E_MC_Jespar
SympathyJespar.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_MC_Calia
SympathyCalia.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_CapitalCityMaelGroschenfrst
SympathyMaelGroschenfuerst.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_SC_Dijaam
SympathyDijaam.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_SC_Tharael
SympathyTharael.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_MQ11c_Ryneus
SympathyRyneus.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_MC_Yuslan
SympathyYuslan.Mod(iSympathyMod)
ElseIf sympathyBase == _00E_FS_NQ02_Esme
SympathyEsme.Mod(iSympathyMod)
EndIf
If bIsFlirt
If sympathyBase == _00E_MC_Jespar
JesparFlirtCounter.SetValueInt(JesparFlirtCounter.GetValueInt() + 1)
ElseIf sympathyBase == _00E_MC_Calia
CaliaFlirtCounter.SetValueInt(CaliaFlirtCounter.GetValueInt() + 1)
ElseIf sympathyBase == _00E_SC_Dijaam
DijaamFlirtCounter.SetValueInt(DijaamFlirtCounter.GetValueInt() + 1)
ElseIf sympathyBase == _00E_SC_Tharael
TharaelFlirtCounter.SetValueInt(TharaelFlirtCounter.GetValueInt() + 1)
EndIf
EndIf
If ! bStringOverride || ! SKSE.GetVersion()
If (iSympathyMod > 0) && (iSympathyMod <= 5)
_00E_Levelsystem_sApproves.Show()
ElseIf (iSympathyMod > 5) && (iSympathyMod <= 10)
_00E_Levelsystem_sAppreciates.Show()
ElseIf (iSympathyMod > 10) && (iSympathyMod <= 20)
_00E_Levelsystem_sAppreciatesALot.Show()
ElseIf (iSympathyMod < 0) && (iSympathyMod >= -5)
_00E_Levelsystem_sDislikes.Show()
ElseIf (iSympathyMod < -5) && (iSympathyMod >= -10)
_00E_Levelsystem_sHurt.Show()
ElseIf (iSympathyMod < -10) && (iSympathyMod >= -20)
_00E_Levelsystem_sVeryHurt.Show()
ElseIf iSympathyMod < -20
_00E_Levelsystem_sExtremelyHurt.Show()
EndIf
ElseIf SKSE.GetVersion()
; TODO: Use a vanilla message
String sActorName = sympathyBase.GetName()
Debug.Notification(sActorName + sOverride)
EndIf
EndFunction
Function ShowFailedMessage(String companionName = "Jespar")
if companionName == "Jespar" && _00E_DisableQuestTutorials.GetValueInt() == 0
_00E_Tutorial_Companions02_Jespar.Show()
ElseIf _00E_DisableQuestTutorials.GetValueInt() == 0
_00E_Tutorial_Companions02_Calia.Show()
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
ActorBase Property _00E_MC_Jespar Auto
ActorBase Property _00E_MC_Calia Auto
ActorBase Property _00E_SC_Tharael Auto
ActorBase Property _00E_SC_Dijaam Auto
ActorBase Property _00E_MQ11c_Ryneus Auto
ActorBase Property _00E_CapitalCityMaelGroschenfrst Auto
ActorBase Property _00E_MC_Yuslan Auto
ActorBase Property _00E_FS_NQ02_Esme Auto
GlobalVariable Property SympathyTharael Auto
GlobalVariable Property SympathyJespar Auto
GlobalVariable Property SympathyDijaam Auto
GlobalVariable Property SympathyMaelGroschenfuerst Auto
GlobalVariable Property SympathyCalia Auto
GlobalVariable Property SympathyYuslan Auto
GlobalVariable Property SympathyEsme Auto
GlobalVariable Property SympathyRyneus auto
GlobalVariable Property CaliaFlirtCounter Auto
GlobalVariable Property DijaamFlirtCounter Auto
GlobalVariable Property JesparFlirtCounter Auto
GlobalVariable Property TharaelFlirtCounter Auto
GlobalVariable Property _00E_DisableQuestTutorials Auto
GlobalVariable Property _00E_DisableSkillTutorials Auto
ReferenceAlias Property Levelsystem_SympathyActor Auto
Actor Property PlayerREF Auto
Message Property _00E_Tutorial_Companions02_Jespar Auto
Message Property _00E_Tutorial_Companions02_Calia Auto
Message Property _00E_Levelsystem_sApproves Auto
Message Property _00E_Levelsystem_sAppreciates Auto
Message Property _00E_Levelsystem_sAppreciatesALot Auto
Message Property _00E_Levelsystem_sDislikes Auto
Message Property _00E_Levelsystem_sHurt Auto
Message Property _00E_Levelsystem_sVeryHurt Auto
Message Property _00E_Levelsystem_sDoesNotTrust Auto
Message Property _00E_Levelsystem_sExtremelyHurt Auto